ITU

IT-Universitetet i København

Publisher

  1. 2020
  2. Published

    Emerging Technologies: The case of Edge Computing

    Maguire, J. & Canureci, C-E., 18 Dec 2020, IT-Universitetet i København. 17 p.

    Research output: Book / Anthology / Report / Ph.D. thesisReportResearch

  3. Published

    Games as representational artifacts: A media-centered analytical approach to representation in games

    Jørgensen, I. K. H., Dec 2020, IT-Universitetet i København. 342 p. (ITU-DS; No. 168).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesis

  4. Published
  5. Published

    The Dynamic Game Character: Definition, Construction, and Challenges in Character Ecology

    Blom, J., Jul 2020, IT-Universitetet i København. 245 p. (ITU-DS; No. 167).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesis

  6. Published

    A Practical and Critical Look at the Problem of Community Discovery in Multi-layer Networks

    Hanteer, O., 2020, IT-Universitetet i København. 159 p.

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesis

  7. Published

    Parallax Machines: An Ethnography on Artificial Life in the Real World

    Lindegaard, J. F., 2020, IT-Universitetet i København. 278 p.

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesis

  8. Published
  9. Published

    Towards a Co-design Perspective on Data: Foregrounding Data in the Design and Innovation of Data-based Services

    Seidelin, C., 2020, IT-Universitetet i København. 283 p. (ITU-DS; No. 169).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesis

  10. Published
  11. 2019
  12. Published

    A Comparison Between SISAL 1.2 and Funcalc

    Bock, A., 2019, IT-Universitetet i København. 74 p. (ITU Technical Report Series; No. TR-2019-205).

    Research output: Book / Anthology / Report / Ph.D. thesisReportResearch

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