Amsterdam University Press
Publisher
- 2021
- Published
The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation
Nakamura, A. & Wirman, H. E., Mar 2021, Game Production Studies. Sotamaa, O. & Svelch, J. (eds.). Amsterdam: Amsterdam University Press, p. 275-292 17 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playing An Automated World
Sicart, M. A., 2021, Persuasive Games in Context. De La Hera, T., Jansz, J., Raessens, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-57 16 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playing Automated Futures
Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2015
- Published
Playful Computer Interaction
Cermak-Sassenrath, D., 2015, Playful Identities: The Ludification of Digital Media Cultures. Amsterdam: Amsterdam University Press, p. 93-110Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
ID: 80788544