ITU

Amsterdam University Press

Publisher

  1. 2021
  2. Published

    The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation

    Nakamura, A. & Wirman, H. E., Mar 2021, Game Production Studies. Sotamaa, O. & Svelch, J. (eds.). Amsterdam: Amsterdam University Press, p. 275-292 17 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  3. Published

    Playing An Automated World

    Sicart, M. A., 2021, Persuasive Games in Context. De La Hera, T., Jansz, J., Raessens, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-57 16 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  4. Published

    Playing Automated Futures

    Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  5. 2015
  6. Published

    Playful Computer Interaction

    Cermak-Sassenrath, D., 2015, Playful Identities: The Ludification of Digital Media Cultures. Amsterdam: Amsterdam University Press, p. 93-110

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

ID: 80788544