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You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

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You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. / Fasterhold, Martin; Pichlmair, Martin; Holmgård, Christoffer.

2016. Paper presented at DiGRA/FDG, Dundee, United Kingdom.

Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

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Fasterhold M, Pichlmair M, Holmgård C. You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. 2016. Paper presented at DiGRA/FDG, Dundee, United Kingdom.

Author

Fasterhold, Martin ; Pichlmair, Martin ; Holmgård, Christoffer. / You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. Paper presented at DiGRA/FDG, Dundee, United Kingdom.16 p.

Bibtex

@conference{e1f7bdd9f12a4ea3a579e0744eabc69a,
title = "You Say Jump, I Say How High?: Operationalising the Game Feel of Jumping",
abstract = "This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games",
keywords = "game design, modelling, simulation, input, jumping",
author = "Martin Fasterhold and Martin Pichlmair and Christoffer Holmg{\aa}rd",
year = "2016",
language = "English",
note = "DiGRA/FDG : The First International Joint Conference of DiGRA and FDG ; Conference date: 02-08-2016 Through 05-08-2016",
url = "http://www.digra.org/cfp-digrafdg-2016-1st-joint-international-conference-of-digra-and-fdg/",

}

RIS

TY - CONF

T1 - You Say Jump, I Say How High?

T2 - DiGRA/FDG

AU - Fasterhold, Martin

AU - Pichlmair, Martin

AU - Holmgård, Christoffer

N1 - Conference code: 1

PY - 2016

Y1 - 2016

N2 - This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games

AB - This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games

KW - game design

KW - modelling

KW - simulation

KW - input

KW - jumping

M3 - Paper

Y2 - 2 August 2016 through 5 August 2016

ER -

ID: 81453408