You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

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This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games
Original languageEnglish
Publication date2016
Number of pages16
Publication statusPublished - 2016
EventDiGRA/FDG: The First International Joint Conference of DiGRA and FDG - The School of Arts, Media and Computer Games, Abertay University, Dundee, United Kingdom
Duration: 2 Aug 20165 Aug 2016
Conference number: 1


LocationThe School of Arts, Media and Computer Games, Abertay University
CountryUnited Kingdom
Internet address

    Research areas

  • game design, modelling, simulation, input, jumping

ID: 81453408