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VMotion: Designing a Seamless Walking Experience in VR

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Physically walking in virtual reality can provide a satisfying sense of presence. However, natural locomotion in virtual worlds larger than the tracked space remains a practical challenge. Numerous redirected walking techniques have been proposed to overcome space limitations but they often require rapid head rotation, sometimes induced by distractors, to keep the scene rotation imperceptible. We propose a design methodology of seamlessly integrating redirection into the virtual experience that takes advantage of the perceptual phenomenon of inattentional blindness. Additionally, we present four novel visibility control techniques that work with our design methodology to minimize disruption to the user experience commonly found in existing redirection techniques. A user study (N = 16) shows that our techniques are imperceptible and users report significantly less dizziness when using our methods. The illusion of unconstrained walking in a large area (16 x 8m) is maintained even though users are limited to a smaller (3.5 x 3.5m) physical space.
Original languageEnglish
Title of host publicationProceedings of the 2018 Designing Interactive Systems Conference
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Publication date2018
Pages59–70
ISBN (Print)9781450351980
DOIs
Publication statusPublished - 2018
Externally publishedYes
SeriesDIS '18
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    Research areas

  • locomotion, reorientation, context-sensitive design, perception, visibility control, virtual reality

ID: 86133648