Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame
Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
adults. All users played the exergame successfully, but contrary to our expectations, only 23% of the observed player movements corresponded to the specific body movements the exergame intended to elicit. Despite the low number of intended movements, 49% of the observed movements involved weight-shift. The exergame was therefore appropriate for balance training, although users moved differently than what we had designed for. Regarding balance-training exergames, our findings suggest that designers need worry less about “puppeteering” able-bodied players with a strict choreography to elicit specific body movements. Instead we recommend that designers embrace a less rigid design approach, where the goal is to elicit desired movement characteristics (e.g., weight-shift) through a more open and playful behavior.
|Title of host publication||2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)|
|Number of pages||8|
|Publication date||5 Aug 2019|
|Publication status||Published - 5 Aug 2019|