This paper presents an attempt to design for a combination of social play and introspection using a ludic approach within an art museum setting. The field trial is described of a mobile web app called ‘Never let me go’, a two-player system enabling visitors to an art museum to create impromptu experiences in-situ for a companion. The study reveals that players used the app for communicating with each other during the visit, often without speaking. This led to deeply personal and introspective moments, as well as, lots of teasing and playing. The implications of allowing for social, personal and playful experiences in an art museum are discussed, as well as, the advantages and challenges of designing for improvisation.
Title of host publication
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, Hawai'i, USA, April 25-30, 2020
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