ITU

Stress Detection for PTSD via the StartleMart Game

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Standard

Stress Detection for PTSD via the StartleMart Game. / Holmgård, Christoffer; Yannakakis, Georgios; Karstoft, Karen-Inge; Andersen, Henrik Steen.

IEEE 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE Press, 2013.

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Harvard

Holmgård, C, Yannakakis, G, Karstoft, K-I & Andersen, HS 2013, Stress Detection for PTSD via the StartleMart Game. in IEEE 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE Press.

APA

Holmgård, C., Yannakakis, G., Karstoft, K-I., & Andersen, H. S. (2013). Stress Detection for PTSD via the StartleMart Game. In IEEE 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII) IEEE Press.

Vancouver

Holmgård C, Yannakakis G, Karstoft K-I, Andersen HS. Stress Detection for PTSD via the StartleMart Game. In IEEE 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE Press. 2013

Author

Holmgård, Christoffer ; Yannakakis, Georgios ; Karstoft, Karen-Inge ; Andersen, Henrik Steen. / Stress Detection for PTSD via the StartleMart Game. IEEE 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE Press, 2013.

Bibtex

@inproceedings{28eb3a182aab4b7db1641f7788d5e060,
title = "Stress Detection for PTSD via the StartleMart Game",
abstract = "Computer games have recently shown promise as a diagnostic and treatment tool for psychiatric rehabilitation. This paper examines the positive impact of affect detection and advanced game technology on the treatment of mental diagnoses such as Post Traumatic Stress Disorder (PTSD). For that purpose, we couple game design and game technology with stress detection for the automatic profiling and the personalized treatment of PTSD via game-based exposure therapy and stress inoculation training. The PTSD treatment game we designed forces the player to go through various stressful experiences while a stress detection mechanism profiles the severity and type of PTSD via skin conductance responses to those in-game stress elicitors. The initial study and analysis of 14 PTSD-diagnosed veteran soldiers presented in this paper reveals clear correspondence between diagnostic standard measures of PTSD severity and skin conductance responses. Significant correlations between physiological responses and subjective evaluations of the stressfulness of experiences, represented as pairwise preferences, are also found. We conclude that this supports the use of the simulation as a relevant treatment tool for stress inoculation training. This points to future avenues of research toward discerning between degrees and types of PTSD using game-based diagnostic and treatment tools.",
author = "Christoffer Holmg{\aa}rd and Georgios Yannakakis and Karen-Inge Karstoft and Andersen, {Henrik Steen}",
year = "2013",
language = "English",
isbn = "978-0769-5504-8-0 ",
booktitle = "IEEE 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)",
publisher = "IEEE Press",

}

RIS

TY - GEN

T1 - Stress Detection for PTSD via the StartleMart Game

AU - Holmgård, Christoffer

AU - Yannakakis, Georgios

AU - Karstoft, Karen-Inge

AU - Andersen, Henrik Steen

PY - 2013

Y1 - 2013

N2 - Computer games have recently shown promise as a diagnostic and treatment tool for psychiatric rehabilitation. This paper examines the positive impact of affect detection and advanced game technology on the treatment of mental diagnoses such as Post Traumatic Stress Disorder (PTSD). For that purpose, we couple game design and game technology with stress detection for the automatic profiling and the personalized treatment of PTSD via game-based exposure therapy and stress inoculation training. The PTSD treatment game we designed forces the player to go through various stressful experiences while a stress detection mechanism profiles the severity and type of PTSD via skin conductance responses to those in-game stress elicitors. The initial study and analysis of 14 PTSD-diagnosed veteran soldiers presented in this paper reveals clear correspondence between diagnostic standard measures of PTSD severity and skin conductance responses. Significant correlations between physiological responses and subjective evaluations of the stressfulness of experiences, represented as pairwise preferences, are also found. We conclude that this supports the use of the simulation as a relevant treatment tool for stress inoculation training. This points to future avenues of research toward discerning between degrees and types of PTSD using game-based diagnostic and treatment tools.

AB - Computer games have recently shown promise as a diagnostic and treatment tool for psychiatric rehabilitation. This paper examines the positive impact of affect detection and advanced game technology on the treatment of mental diagnoses such as Post Traumatic Stress Disorder (PTSD). For that purpose, we couple game design and game technology with stress detection for the automatic profiling and the personalized treatment of PTSD via game-based exposure therapy and stress inoculation training. The PTSD treatment game we designed forces the player to go through various stressful experiences while a stress detection mechanism profiles the severity and type of PTSD via skin conductance responses to those in-game stress elicitors. The initial study and analysis of 14 PTSD-diagnosed veteran soldiers presented in this paper reveals clear correspondence between diagnostic standard measures of PTSD severity and skin conductance responses. Significant correlations between physiological responses and subjective evaluations of the stressfulness of experiences, represented as pairwise preferences, are also found. We conclude that this supports the use of the simulation as a relevant treatment tool for stress inoculation training. This points to future avenues of research toward discerning between degrees and types of PTSD using game-based diagnostic and treatment tools.

M3 - Article in proceedings

SN - 978-0769-5504-8-0

BT - IEEE 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)

PB - IEEE Press

ER -

ID: 75026749