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Storytelling in serious games

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This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.
Original languageEnglish
Title of host publicationEntertainment Computing and Serious Games
Number of pages19
PublisherSpringer
Publication date2016
Pages521-539
ISBN (Print)9783319461519
DOIs
StatePublished - 2016
SeriesLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9970 LNCS
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    Research areas

  • Interactive digital storytelling, Interactive media, Narrating techniques, Serious games

ID: 82993558