Physical computing concerns the design of systems that can sense and respond to the world around them, which is why it is often used in interaction design projects in educational settings. However, students who encounter physical computing for the first time are typically not aware of the form factors and the potential for interaction of the various sensing and actuating possibilities. To complement existing touchpoints that these students have with physical computing, we present electronic smörgåsbords: boards that display collections of physical computing components that are available inhouse in an organised and interactive way to support the initiation of interaction design projects. The development of the boards allowed us to articulate four principles for their design, which are intended to inspire the development of future educational material.
Title of host publication
TEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
This page is printed from http://220.127.116.11/search?q=%EB%8F%99%EC%9D%B8%EC%B2%9C%EC%BD%9C%EA%B1%B8%EC%83%B5%EB%8F%99%EC%9D%B8%EC%B2%9C%EC%B6%9C%EC%9E%A5%EC%83%B5%EB%8F%99%EC%9D%B8%EC%B2%9C%EC%B6%9C%E3%80%90TALK%3AZa31%E3%80%91%E2%86%92%EB%8F%99%ED%95%B4%EB%A7%88%EC%82%AC%EC%A7%80