ITU

Sensitizing Scenarios: Sensitizing Designer Teams to Theory

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Standard

Sensitizing Scenarios: Sensitizing Designer Teams to Theory. / Waern, Annika; Rajkowska, Paulina; Johansson, Karin; Back, Jon; Spence, Jocelyn; Løvlie, Anders Sundnes.

CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2020. p. 1-13.

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Harvard

Waern, A, Rajkowska, P, Johansson, K, Back, J, Spence, J & Løvlie, AS 2020, Sensitizing Scenarios: Sensitizing Designer Teams to Theory. in CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, pp. 1-13. https://doi.org/10.1145/3313831.3376620

APA

Waern, A., Rajkowska, P., Johansson, K., Back, J., Spence, J., & Løvlie, A. S. (2020). Sensitizing Scenarios: Sensitizing Designer Teams to Theory. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-13). Association for Computing Machinery. https://doi.org/10.1145/3313831.3376620

Vancouver

Waern A, Rajkowska P, Johansson K, Back J, Spence J, Løvlie AS. Sensitizing Scenarios: Sensitizing Designer Teams to Theory. In CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery. 2020. p. 1-13 https://doi.org/10.1145/3313831.3376620

Author

Waern, Annika ; Rajkowska, Paulina ; Johansson, Karin ; Back, Jon ; Spence, Jocelyn ; Løvlie, Anders Sundnes. / Sensitizing Scenarios: Sensitizing Designer Teams to Theory. CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2020. pp. 1-13

Bibtex

@inproceedings{414c25583a2449dab39c304dbaaed962,
title = "Sensitizing Scenarios: Sensitizing Designer Teams to Theory",
abstract = "Concepts and theories that emerge within the social sciences tend to be nuanced, dealing with complex social phenomena. While their relevance to design could be high, it is difficult to make sense of them in design projects, especially when participants have a variety of backgrounds. We report on our experiences using role-play scenarios as a way to sensitize heterogeneous designer teams to complex theoretical concepts related to museology as social and cultural phenomena. We discuss design requirements on such scenarios, and the importance of connecting their execution closely to the context of the design and the current stage of the design process.",
author = "Annika Waern and Paulina Rajkowska and Karin Johansson and Jon Back and Jocelyn Spence and L{\o}vlie, {Anders Sundnes}",
year = "2020",
month = apr,
doi = "10.1145/3313831.3376620",
language = "English",
pages = "1--13",
booktitle = "CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems",
publisher = "Association for Computing Machinery",
address = "United States",

}

RIS

TY - GEN

T1 - Sensitizing Scenarios: Sensitizing Designer Teams to Theory

AU - Waern, Annika

AU - Rajkowska, Paulina

AU - Johansson, Karin

AU - Back, Jon

AU - Spence, Jocelyn

AU - Løvlie, Anders Sundnes

PY - 2020/4

Y1 - 2020/4

N2 - Concepts and theories that emerge within the social sciences tend to be nuanced, dealing with complex social phenomena. While their relevance to design could be high, it is difficult to make sense of them in design projects, especially when participants have a variety of backgrounds. We report on our experiences using role-play scenarios as a way to sensitize heterogeneous designer teams to complex theoretical concepts related to museology as social and cultural phenomena. We discuss design requirements on such scenarios, and the importance of connecting their execution closely to the context of the design and the current stage of the design process.

AB - Concepts and theories that emerge within the social sciences tend to be nuanced, dealing with complex social phenomena. While their relevance to design could be high, it is difficult to make sense of them in design projects, especially when participants have a variety of backgrounds. We report on our experiences using role-play scenarios as a way to sensitize heterogeneous designer teams to complex theoretical concepts related to museology as social and cultural phenomena. We discuss design requirements on such scenarios, and the importance of connecting their execution closely to the context of the design and the current stage of the design process.

U2 - 10.1145/3313831.3376620

DO - 10.1145/3313831.3376620

M3 - Article in proceedings

SP - 1

EP - 13

BT - CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

PB - Association for Computing Machinery

ER -

ID: 85325978