ITU

Publications

  1. Published
  2. Published

    "Because it just looks cool!": Fashion as character performance: The Case of WoW

    Tosca, S. P. & Klastrup, L., 2009, In : Journal of Virtual Worlds Research. 1, 3, p. 1-17 17 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    "Click like if you remember this. Social Memory and Technonostalgia on Facebook

    Klastrup, L., 11 Nov 2016. 1 p.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  4. "eXplore, eXpand, eXploit, eXterminate": Affective Writing of Postcolonial History and Education in Civilization V

    Ford, D., Dec 2016, In : Game Studies. 16, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    "Figure Out How to Code with the Hands of Others”: Recognizing Cultural Blind Spots in Global Software Development

    Matthiesen, S., Bjørn, P. & Petersen, L. M., 2014, Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing: CSCW '14. Association for Computing Machinery, p. 1107-1119 13 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. Published

    "Heartwarming moment of the day”: global sharing of mundane memes on Facebook

    Klastrup, L., 22 Oct 2014.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  7. Published

    "Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch

    Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  8. Published

    "Imagine that ...": How to Activate and Capture Users' Ability to Think Creatively about Future Use

    Nielsen, L., Madsen, S. & Hansen, A. V., May 2017, The Role of Creativity in the Management of Innovation: State of the Art and Future Research Outlook. Brem, A., Puente-Diaz, R. & Agogué, M. (eds.). World Scientific, Vol. 27. p. 271-285

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    "It's A-Me/Mario!": Playing as a Ludic Character

    Vella, D., May 2013, In : Foundations of Digital Games Conference Proceedings. 8, p. 31-38

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  10. Published

    "Jonas, derefter Katrine og Sebastian": En enkel metode til at lære alle de studerendes navne

    Jørgensen, A. H., 2012, In : Dansk Universitetspaedagogisk Tidsskrift. 12, 6 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  11. Published

    "Jonas, derefter Katrine og Sebastian": En enkel metode til at lære alle de studerendes navne

    Jørgensen, A. H., 19 Mar 2013, 17 ting du kan gøre ved din undervisning . Dansk Universitetspædagogisk Netværk, p. 45-50

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  12. Published

    "Lifetime Issues": Temporal Relations of Design and Maintenance

    Cohn, M., 2017, In : continent.. R3PAIR, 6.1, p. 4-12

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  13. Published

    "Material interactions": from atoms & bits to entangled practices

    Vallgårda, A., 2012.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  14. Published

    "People Are Either Too Fake or Too Real": Opportunities and Challenges in Tie-Based Anonymity

    Ma, X., Andabili, N., Barkhuus, L. & Naaman, M., 2017, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1781-1793

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  15. Published

    "Skidegodt, Egon!": Olsenbanden som erindringssted

    Mortensen, C. H., 2018, TILBLIVELSER: Aktuelle kulturanalyser. Syddansk Universitetsforlag, p. 127-148

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterCommunication

  16. Published

    "The Folk Obituary - Saying goodbye to family members on Facebook".

    Klastrup, L., 16 Aug 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  17. Published

    "The Heart Game": using gamification as part of a telerehabilitation programme for heart patients

    Dithmer, M., Ord Rasmussen, J., Gronvall, E., Spindler, H., Hansen, J., Nielsen, G., Bæk Sørensen, S. & Dinesen, B. I., 2016, In : Games for Health. 5, 1, p. 27-33 7 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  18. Published

    "The silly pictures disappear": Ephemeral social media as boundary play

    Shklovski, I. & Bruun Hervik, S., 2015, In : Selected Papers of Internet Research.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  19. Published

    "Un-Googling” publications: The ethics and problems of anonymization.

    Shklovski, I. & Vertesi, J., 5 May 2013, CHI '13 Extended Abstracts on Human Factors in Computing Systems: CHI EA '13. Association for Computing Machinery, p. 2169-2178 (ACM Annual Conference on Human Factors in Computing Systems (CHI)).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  20. Published

    #RIPINSTAGRAM: Examining user's counter-narratives opposing the introduction of algorithmic personalization on Instagram

    Mahnke, M., Grunnert, J. & Tarp, N. T., 3 Apr 2017, In : First Monday. 22, 4

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  21. Published

    (Challenges and Opportunities of) Documentation Practices of Self-Organized Urban Initiatives.

    Saad-Sulonen, J. & Botero, A., 1 Oct 2018, Participatory Design Theory: Using Technology and Social Media to Foster Civic Engagement. Oswald, D., Liesbeth, H. & Roel, D. R. (eds.). Routledge, p. 230-247 17 p. (Routledge Research in Planning and Urban Design).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  22. (De‐)Localising the Climate

    Papazu, I. & Scheele, C. E., 2014, In : The Production of Uncertain Agencies Through Climate Websites. 6, 1

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  23. Published

    (Notes) On Experience in the Field: (Merkintöjä) Elämyksestä Tieteen ja Taiteen Kentällä

    Beloff, L., Jul 2013, From Landscape to Laboratory. Beloff, L., Berger, E. & Haapoja, T. (eds.). Helsinki, Finland: Finnish Society of Bioart, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  24. (Re)Incorporation: Game Immersion and Involvement Revised

    Calleja, G., 2006, Gaming Realities: A Challenge for Digital Culture. Santorineos, M. & Dimitriadi, N. (eds.). Greece: Fournos

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  25. Published

    (Re)Searching the Digital Bauhaus: Introduction

    Binder, T., Löwgren, J. & Malmborg, L., 2009, London: Springer Publishing Company. 374 p. (Human-Computer Interaction Series).

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearch

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