ITU

Publications

  1. 2021
  2. Published

    Blockchain out of the Box – Where is the Blockchain in Blockchain-as-a-Service?

    Kernahan, A., Bernskov, U. & Beck, R., 2021, In: Proceedings of the Annual Hawaii International Conference on System Sciences.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  3. Published

    Christopher M. Kelty. The Participant: A Century of Participation in Four Stories

    Poderi, G., 2021, In: Tecnoscienza: Italian Journal of Science & Technology Studies. 11, 2, p. 146-150 4 p.

    Research output: Journal Article or Conference Article in JournalReviewpeer-review

  4. Published

    Digital marginalisering af udsatte ældre: Arbejdsrapport

    Hjelholt, M. & Yndigegn, S. L., 2021

    Research output: Book / Anthology / Report / Ph.D. thesisReportCommunication

  5. Published

    eBPF - From a Programmer’s Perspective

    Hedam, N., 2021.

    Research output: Working paperResearch

  6. Published

    Gesamtkunstwerk in Digital Games: the Palimpstine Aesthetics of Dead Space

    Backe, H-J., 2021, The Gesamtkunstwerk as a Synergy of the Arts. Massimo, F. & Marina, G. (eds.). Bruxelles: Peter Lang, p. 197-215

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  7. Published

    Global Software Engineering: Challenges and solutions

    Calefato, F., Dubey, A., Ebert, C. & Tell, P., 2021, In: Journal of Systems and Software. 174, p. 110887 1 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  8. Published

    Intersection of Interaction Design, Crafting and Materiality: Three Case Studies of Digital Craftsmanship

    Tsaknaki, V., 2021, ICS MATERIALS. Rognoli, V. & Ferraro, V. (eds.). Edizioni FrancoAngeli

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?

    Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. Published

    Machine-Checked Semantic Session Typing

    Hinrichsen, J. K., Louwrink, D., Krebbers, R. & Bengtson, J., 2021, CPP 2021: Proceedings of the 10th ACM SIGPLAN International Conference on Certified Programs and Proofs. Association for Computing Machinery, p. 178–198

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  11. Published

    Playing Automated Futures

    Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

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