ITU
ITU

Publications

  1. Published
  2. Published

    "Because it just looks cool!": Fashion as character performance: The Case of WoW

    Tosca, S. P. & Klastrup, L., 2009, In : Journal of Virtual Worlds Research. 1, 3, p. 1-17 17 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    "Click like if you remember this. Social Memory and Technonostalgia on Facebook

    Klastrup, L., 11 Nov 2016. 1 p.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  4. "eXplore, eXpand, eXploit, eXterminate": Affective Writing of Postcolonial History and Education in Civilization V

    Ford, D., Dec 2016, In : Game Studies. 16, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    "Figure Out How to Code with the Hands of Others”: Recognizing Cultural Blind Spots in Global Software Development

    Matthiesen, S., Bjørn, P. & Petersen, L. M., 2014, Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing: CSCW '14. Association for Computing Machinery, p. 1107-1119 13 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. Published

    "Heartwarming moment of the day”: global sharing of mundane memes on Facebook

    Klastrup, L., 22 Oct 2014.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  7. Published

    "Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch

    Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  8. Published

    "Imagine that ...": How to Activate and Capture Users' Ability to Think Creatively about Future Use

    Nielsen, L., Madsen, S. & Hansen, A. V., May 2017, The Role of Creativity in the Management of Innovation: State of the Art and Future Research Outlook. Brem, A., Puente-Diaz, R. & Agogué, M. (eds.). World Scientific, Vol. 27. p. 271-285

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    "It's A-Me/Mario!": Playing as a Ludic Character

    Vella, D., May 2013, In : Foundations of Digital Games Conference Proceedings. 8, p. 31-38

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  10. Published

    "Jonas, derefter Katrine og Sebastian": En enkel metode til at lære alle de studerendes navne

    Jørgensen, A. H., 2012, In : Dansk Universitetspaedagogisk Tidsskrift. 12, 6 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

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