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Reality has always been augmented: Play and the promises of Pokémon GO

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This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, & Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces.
Original languageEnglish
JournalMobile Media & Communication
Volume5
Issue number1
Pages (from-to)30-33
ISSN2050-1579
DOIs
Publication statusPublished - 2016

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