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Quixotean Play in the Age of Computation

Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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Quixotean Play in the Age of Computation. / Sicart, Miguel Angel.

In: American Journal of Play, Vol. 10, No. 3, 2018.

Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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@article{1525f0c36f1b4ce29a33eb852daee264,
title = "Quixotean Play in the Age of Computation",
abstract = "The author proposes a rhetoric of computational play as a perspective for the analysis of the ludic in the Information Age. Combining concepts from the philosophy of information and postphenomenology with different theories of play, he argues that there is a play element shaping the cultural impact of computational media and that this kind of play is experienced as either sub-mission or resistance to the pleasures of computation. Both kind of experiences help develop new forms of understanding and create the cultures of the Information Age.",
author = "Sicart, {Miguel Angel}",
year = "2018",
language = "English",
volume = "10",
journal = "American Journal of Play",
issn = "1938-0402",
publisher = "The Strong National Museum of Play",
number = "3",

}

RIS

TY - JOUR

T1 - Quixotean Play in the Age of Computation

AU - Sicart, Miguel Angel

PY - 2018

Y1 - 2018

N2 - The author proposes a rhetoric of computational play as a perspective for the analysis of the ludic in the Information Age. Combining concepts from the philosophy of information and postphenomenology with different theories of play, he argues that there is a play element shaping the cultural impact of computational media and that this kind of play is experienced as either sub-mission or resistance to the pleasures of computation. Both kind of experiences help develop new forms of understanding and create the cultures of the Information Age.

AB - The author proposes a rhetoric of computational play as a perspective for the analysis of the ludic in the Information Age. Combining concepts from the philosophy of information and postphenomenology with different theories of play, he argues that there is a play element shaping the cultural impact of computational media and that this kind of play is experienced as either sub-mission or resistance to the pleasures of computation. Both kind of experiences help develop new forms of understanding and create the cultures of the Information Age.

M3 - Journal article

VL - 10

JO - American Journal of Play

JF - American Journal of Play

SN - 1938-0402

IS - 3

ER -

ID: 82551886