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Policy on unreliable game addiction diagnoses puts the cart before the horse

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Policy on unreliable game addiction diagnoses puts the cart before the horse. / Ferguson, Christopher J; Bean, Anthony; Nielsen, Rune Kristian Lundedal; Smyth, Mark P.

In: Psychology of Popular Media Culture, 13.06.2019.

Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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@article{be093edcd28d425ead4daabb97d2de4a,
title = "Policy on unreliable game addiction diagnoses puts the cart before the horse",
abstract = "Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as “game addiction.” Particularly following the release of the World Health Organization{\textquoteright}s “gaming disorder” diagnosis, policymakers may be inclined to enact further policies on this matter. With new data reflecting lack of success for South Korea{\textquoteright}s shutdown policy, the efficacy of current policy efforts remains in doubt. Given continued controversies regarding whether pathological gaming or gaming disorder is best conceptualized as a unique disorder rather than symptomatic of other, underlying mental illnesses, little data has emerged to encourage policy interventions. By contrast, policy interventions at this juncture may risk doing considerable harm and wag the dog in the sense of reifying a pathological gaming disorder construct that remains problematic and under contentious debate in the field. We advise caution, ethnographic and qualitative research approaches, open science, etiological comprehension, and more time to fully understand whether pathological gaming is the best target for policy interventions and informing clinicians. (PsycINFO Database Record (c) 2019 APA, all rights reserved)",
author = "Ferguson, {Christopher J} and Anthony Bean and Nielsen, {Rune Kristian Lundedal} and Smyth, {Mark P}",
year = "2019",
month = jun,
day = "13",
doi = "10.1037/ppm0000249",
language = "English",
journal = "Psychology of Popular Media Culture",
issn = "2160-4134",
publisher = "American Psychological Association",

}

RIS

TY - JOUR

T1 - Policy on unreliable game addiction diagnoses puts the cart before the horse

AU - Ferguson, Christopher J

AU - Bean, Anthony

AU - Nielsen, Rune Kristian Lundedal

AU - Smyth, Mark P

PY - 2019/6/13

Y1 - 2019/6/13

N2 - Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as “game addiction.” Particularly following the release of the World Health Organization’s “gaming disorder” diagnosis, policymakers may be inclined to enact further policies on this matter. With new data reflecting lack of success for South Korea’s shutdown policy, the efficacy of current policy efforts remains in doubt. Given continued controversies regarding whether pathological gaming or gaming disorder is best conceptualized as a unique disorder rather than symptomatic of other, underlying mental illnesses, little data has emerged to encourage policy interventions. By contrast, policy interventions at this juncture may risk doing considerable harm and wag the dog in the sense of reifying a pathological gaming disorder construct that remains problematic and under contentious debate in the field. We advise caution, ethnographic and qualitative research approaches, open science, etiological comprehension, and more time to fully understand whether pathological gaming is the best target for policy interventions and informing clinicians. (PsycINFO Database Record (c) 2019 APA, all rights reserved)

AB - Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as “game addiction.” Particularly following the release of the World Health Organization’s “gaming disorder” diagnosis, policymakers may be inclined to enact further policies on this matter. With new data reflecting lack of success for South Korea’s shutdown policy, the efficacy of current policy efforts remains in doubt. Given continued controversies regarding whether pathological gaming or gaming disorder is best conceptualized as a unique disorder rather than symptomatic of other, underlying mental illnesses, little data has emerged to encourage policy interventions. By contrast, policy interventions at this juncture may risk doing considerable harm and wag the dog in the sense of reifying a pathological gaming disorder construct that remains problematic and under contentious debate in the field. We advise caution, ethnographic and qualitative research approaches, open science, etiological comprehension, and more time to fully understand whether pathological gaming is the best target for policy interventions and informing clinicians. (PsycINFO Database Record (c) 2019 APA, all rights reserved)

U2 - 10.1037/ppm0000249

DO - 10.1037/ppm0000249

M3 - Journal article

JO - Psychology of Popular Media Culture

JF - Psychology of Popular Media Culture

SN - 2160-4134

ER -

ID: 84359283