ITU

Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Standard

Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum. / Ryding, Karin; Fritsch, Jonas.

Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20): More than Human centred Design. Association for Computing Machinery, 2020. p. 681-693.

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Harvard

Ryding, K & Fritsch, J 2020, Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum. in Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20): More than Human centred Design. Association for Computing Machinery, pp. 681-693, Designing Interactive Systems 2020, Eindhoven, Netherlands, 06/07/2020. https://doi.org/10.1145/3357236.3395431

APA

Ryding, K., & Fritsch, J. (2020). Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20): More than Human centred Design (pp. 681-693). Association for Computing Machinery. https://doi.org/10.1145/3357236.3395431

Vancouver

Ryding K, Fritsch J. Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20): More than Human centred Design. Association for Computing Machinery. 2020. p. 681-693 https://doi.org/10.1145/3357236.3395431

Author

Ryding, Karin ; Fritsch, Jonas. / Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum. Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20): More than Human centred Design. Association for Computing Machinery, 2020. pp. 681-693

Bibtex

@inproceedings{d9ac3e3f3f954e4ab0df730ab88c4140,
title = "Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum",
abstract = "This paper presents an exploration of play design as a relational strategy to intensify affective encounters during an art museum visit. Theoretically, the paper presents a foundation emphasising the relational aspects of designing playful museum experiences. Based on a detailed and contextual analysis of a mobile web app entitled 'Never let me go', designed to be used in art museums, we show how the app and infrastructure catalysed affective encounters and put the relations between the players, the architecture and the exhibited artworks into motion. In our analysis, we highlight four ways through which the players' experiences were intensified. Finally, we discuss the potential and concerns arising from working with relational play strategies in the design of affectively engaging museum experiences, emphasising emergence, intimacy, ambiguity and trust as key elements.",
author = "Karin Ryding and Jonas Fritsch",
year = "2020",
month = jul,
day = "6",
doi = "10.1145/3357236.3395431",
language = "English",
pages = "681--693",
booktitle = "Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20)",
publisher = "Association for Computing Machinery",
address = "United States",
note = "Designing Interactive Systems 2020 : More than Human Centred Design, DIS 2020 ; Conference date: 06-07-2020 Through 20-07-2020",
url = "https://dis.acm.org/2020/",

}

RIS

TY - GEN

T1 - Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum

AU - Ryding, Karin

AU - Fritsch, Jonas

PY - 2020/7/6

Y1 - 2020/7/6

N2 - This paper presents an exploration of play design as a relational strategy to intensify affective encounters during an art museum visit. Theoretically, the paper presents a foundation emphasising the relational aspects of designing playful museum experiences. Based on a detailed and contextual analysis of a mobile web app entitled 'Never let me go', designed to be used in art museums, we show how the app and infrastructure catalysed affective encounters and put the relations between the players, the architecture and the exhibited artworks into motion. In our analysis, we highlight four ways through which the players' experiences were intensified. Finally, we discuss the potential and concerns arising from working with relational play strategies in the design of affectively engaging museum experiences, emphasising emergence, intimacy, ambiguity and trust as key elements.

AB - This paper presents an exploration of play design as a relational strategy to intensify affective encounters during an art museum visit. Theoretically, the paper presents a foundation emphasising the relational aspects of designing playful museum experiences. Based on a detailed and contextual analysis of a mobile web app entitled 'Never let me go', designed to be used in art museums, we show how the app and infrastructure catalysed affective encounters and put the relations between the players, the architecture and the exhibited artworks into motion. In our analysis, we highlight four ways through which the players' experiences were intensified. Finally, we discuss the potential and concerns arising from working with relational play strategies in the design of affectively engaging museum experiences, emphasising emergence, intimacy, ambiguity and trust as key elements.

U2 - 10.1145/3357236.3395431

DO - 10.1145/3357236.3395431

M3 - Article in proceedings

SP - 681

EP - 693

BT - Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20)

PB - Association for Computing Machinery

T2 - Designing Interactive Systems 2020

Y2 - 6 July 2020 through 20 July 2020

ER -

ID: 85567606