Open-Ended Behavioral Complexity for Evolved Virtual Creatures
Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
This paper presents an open-ended method to move beyond this limit, making use of high-level human input in the form of a syllabus of intermediate learning tasks--along with mechanisms for preservation, reuse, and combination of previously learned tasks. This method (named ESP for its three components: encapsulation, syllabus, and pandemonium) is employed to evolve a virtual creature with behavioral complexity that clearly exceeds previously achieved levels. ESP thus demonstrates that EVCs may indeed have the potential to one day rival the behavioral complexity--and therefore the entertainment value--of their non-virtual counterparts.
|Title of host publication||Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) 2013 : GECCO '13|
|Publisher||Association for Computing Machinery|
|Publication status||Published - 2013|