ITU

Now It's Personal: On Abusive Game Design

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Standard

Now It's Personal : On Abusive Game Design. / Wilson, Douglas; Sicart (Vila), Miguel Angel.

Future Play Conference Proceedings. Association for Computing Machinery, 2010. p. 64.

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Harvard

Wilson, D & Sicart (Vila), MA 2010, Now It's Personal: On Abusive Game Design. in Future Play Conference Proceedings. Association for Computing Machinery, pp. 64.

APA

Wilson, D., & Sicart (Vila), M. A. (2010). Now It's Personal: On Abusive Game Design. In Future Play Conference Proceedings (pp. 64). Association for Computing Machinery.

Vancouver

Wilson D, Sicart (Vila) MA. Now It's Personal: On Abusive Game Design. In Future Play Conference Proceedings. Association for Computing Machinery. 2010. p. 64

Author

Wilson, Douglas ; Sicart (Vila), Miguel Angel. / Now It's Personal : On Abusive Game Design. Future Play Conference Proceedings. Association for Computing Machinery, 2010. pp. 64

Bibtex

@inproceedings{4b56ae0d6d1b43c19bac19b589e1927d,
title = "Now It's Personal: On Abusive Game Design",
abstract = "In this paper, we introduce the concept of abusive game design as an attitude towards creating games – an aesthetic practice that operates as a critique of certain conventionalisms in popular game design wisdom. We emphasize that abusive game design is, at its core, about spotlighting the dialogic relation between player and designer.",
author = "Douglas Wilson and {Sicart (Vila)}, {Miguel Angel}",
year = "2010",
month = may,
language = "English",
pages = "64",
booktitle = "Future Play Conference Proceedings",
publisher = "Association for Computing Machinery",
address = "United States",

}

RIS

TY - GEN

T1 - Now It's Personal

T2 - On Abusive Game Design

AU - Wilson, Douglas

AU - Sicart (Vila), Miguel Angel

PY - 2010/5

Y1 - 2010/5

N2 - In this paper, we introduce the concept of abusive game design as an attitude towards creating games – an aesthetic practice that operates as a critique of certain conventionalisms in popular game design wisdom. We emphasize that abusive game design is, at its core, about spotlighting the dialogic relation between player and designer.

AB - In this paper, we introduce the concept of abusive game design as an attitude towards creating games – an aesthetic practice that operates as a critique of certain conventionalisms in popular game design wisdom. We emphasize that abusive game design is, at its core, about spotlighting the dialogic relation between player and designer.

M3 - Article in proceedings

SP - 64

BT - Future Play Conference Proceedings

PB - Association for Computing Machinery

ER -

ID: 31647631