Now It's Personal: On Abusive Game Design
Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Now It's Personal : On Abusive Game Design. / Wilson, Douglas; Sicart (Vila), Miguel Angel.
Future Play Conference Proceedings. Association for Computing Machinery, 2010. p. 64.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Now It's Personal
T2 - On Abusive Game Design
AU - Wilson, Douglas
AU - Sicart (Vila), Miguel Angel
PY - 2010/5
Y1 - 2010/5
N2 - In this paper, we introduce the concept of abusive game design as an attitude towards creating games – an aesthetic practice that operates as a critique of certain conventionalisms in popular game design wisdom. We emphasize that abusive game design is, at its core, about spotlighting the dialogic relation between player and designer.
AB - In this paper, we introduce the concept of abusive game design as an attitude towards creating games – an aesthetic practice that operates as a critique of certain conventionalisms in popular game design wisdom. We emphasize that abusive game design is, at its core, about spotlighting the dialogic relation between player and designer.
M3 - Article in proceedings
SP - 64
BT - Future Play Conference Proceedings
PB - Association for Computing Machinery
ER -
ID: 31647631