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Now It's Personal: On Abusive Game Design

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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In this paper, we introduce the concept of abusive game design as
an attitude towards creating games – an aesthetic practice that
operates as a critique of certain conventionalisms in popular game
design wisdom. We emphasize that abusive game design is, at its
core, about spotlighting the dialogic relation between player and
designer.
Original languageEnglish
Title of host publicationFuture Play Conference Proceedings
Number of pages8
PublisherAssociation for Computing Machinery
Publication dateMay 2010
Pages64
Chapter71
Publication statusPublished - May 2010

ID: 31647631