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Modelling Global Pattern Formations for Collaborative Learning Environments

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We present our research towards the design of a
computational framework capable of modelling the formation
and evolution of global patterns (i.e. group structures) in a
population of social individuals. The framework is intended to
be used in collaborative environments, e.g. social serious games
and computer simulations of artificial societies. The theoretical
basis of our research, together with current state of the art and
future work, are briefly introduced.
Original languageEnglish
Title of host publicationAdvanced Learning Technologies (ICALT), Proceedings of the International IEEE Confeerence on
Number of pages2
PublisherIEEE Communications Society
Publication date4 Jul 2012
Pages726-727
ISBN (Print)978-1-4673-1642-2
Publication statusPublished - 4 Jul 2012
EventInternational conference on Advanced Learning Technologies and Technology-enhanced Learning: http://www.interaction-design.org/calendar/ieee_icalt_2012_-_international_conference_on_advanced_learning_technologies_and_technology-enhanced_learning.html - Rome, Italy
Duration: 4 Jul 20126 Jul 2012
http://www.interaction-design.org/calendar/ieee_icalt_2012_-_international_conference_on_advanced_learning_technologies_and_technology-enhanced_learning.html

Conference

ConferenceInternational conference on Advanced Learning Technologies and Technology-enhanced Learning
LandItaly
ByRome
Periode04/07/201206/07/2012
Internetadresse
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    Research areas

  • group modelling, serious game

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