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Meta-Literacy in Gameworlds

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This paper proposes the notion of “meta-literacy”, understood as the player´s ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in videogames and argue that it is relevant at both the fictional level (intertextual literacy) and at the ludic level (self-referential literacy).
Original languageEnglish
JournalAnàlisi
Volume55
Issue numberDecember 2016
Pages (from-to)31-47
Number of pages17
ISSN0211-2175
DOIs
Publication statusPublished - 2016

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