ITU

Loops and Metagames: Understanding Game Design Structures

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Standard

Loops and Metagames: Understanding Game Design Structures. / Sicart, Miguel Angel.

Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.. 2015.

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Harvard

Sicart, MA 2015, Loops and Metagames: Understanding Game Design Structures. in Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.. <http://www.fdg2015.org/papers/fdg2015_paper_22.pdf>

APA

Sicart, M. A. (2015). Loops and Metagames: Understanding Game Design Structures. In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. http://www.fdg2015.org/papers/fdg2015_paper_22.pdf

Vancouver

Sicart MA. Loops and Metagames: Understanding Game Design Structures. In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.. 2015

Author

Sicart, Miguel Angel. / Loops and Metagames: Understanding Game Design Structures. Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.. 2015.

Bibtex

@inproceedings{d42b6c6bca0840b1b6c79660d85a10a8,
title = "Loops and Metagames: Understanding Game Design Structures",
abstract = "In this paper we present a set of formal concepts that can help ingame design analysis. Our goal is to provide a conceptualframework based on terminology used in game design.",
author = "Sicart, {Miguel Angel}",
year = "2015",
language = "English",
isbn = "978-0-9913982-4-9",
booktitle = "Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.",

}

RIS

TY - GEN

T1 - Loops and Metagames: Understanding Game Design Structures

AU - Sicart, Miguel Angel

PY - 2015

Y1 - 2015

N2 - In this paper we present a set of formal concepts that can help ingame design analysis. Our goal is to provide a conceptualframework based on terminology used in game design.

AB - In this paper we present a set of formal concepts that can help ingame design analysis. Our goal is to provide a conceptualframework based on terminology used in game design.

M3 - Article in proceedings

SN - 978-0-9913982-4-9

BT - Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.

ER -

ID: 81558801