In this pictorial we present the form-giving process of a Hedonic Haptic player, a wearable device that plays vibrotactile patterns on the body. We depict how we explored the aesthetics of the vibrotactile design space, how we constructed a platform as body of a hedonic experience, and how we developed different vibrotactile compositions. These activities collectively show how combinations of experiencing form, composing form, and materializing form can contribute to the aesthetic form-giving practice in interaction design.
Title of host publication
DIS '17 : Proceedings of the 2017 Conference on Designing Interactive Systems
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