ITU

GIFT: Hybrid Museum Experiences through Gifting and Play

Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

Standard

GIFT : Hybrid Museum Experiences through Gifting and Play. / Back, Jon; Bedwell, Benjamin; Benford, Steve; Eklund, Lina; Løvlie, Anders Sundnes; Preston, William; Rajkowska, Paulina; Ryding, Karin; Spence, Jocelyn; Thorn, Emily-Clare; Waern, Annika; Wray, Tim.

In: CEUR Workshop Proceedings, Vol. 2235, 4, 2018, p. 31-40.

Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

Harvard

Back, J, Bedwell, B, Benford, S, Eklund, L, Løvlie, AS, Preston, W, Rajkowska, P, Ryding, K, Spence, J, Thorn, E-C, Waern, A & Wray, T 2018, 'GIFT: Hybrid Museum Experiences through Gifting and Play', CEUR Workshop Proceedings, vol. 2235, 4, pp. 31-40.

APA

Back, J., Bedwell, B., Benford, S., Eklund, L., Løvlie, A. S., Preston, W., ... Wray, T. (2018). GIFT: Hybrid Museum Experiences through Gifting and Play. CEUR Workshop Proceedings, 2235, 31-40. [4].

Vancouver

Back J, Bedwell B, Benford S, Eklund L, Løvlie AS, Preston W et al. GIFT: Hybrid Museum Experiences through Gifting and Play. CEUR Workshop Proceedings. 2018;2235:31-40. 4.

Author

Back, Jon ; Bedwell, Benjamin ; Benford, Steve ; Eklund, Lina ; Løvlie, Anders Sundnes ; Preston, William ; Rajkowska, Paulina ; Ryding, Karin ; Spence, Jocelyn ; Thorn, Emily-Clare ; Waern, Annika ; Wray, Tim. / GIFT : Hybrid Museum Experiences through Gifting and Play. In: CEUR Workshop Proceedings. 2018 ; Vol. 2235. pp. 31-40.

Bibtex

@inproceedings{489cd169736e4a7d9d6b861e0da52d07,
title = "GIFT: Hybrid Museum Experiences through Gifting and Play",
abstract = "The GIFT project develops new approaches to creating hybrid physical-digital visitor experiences in museums. Through design exploration of two concepts focusing on gifting and playful appropriation, the project charts how museums can create a deeper and more meaningful experience by giving visitors the tools to tell their own stories. The project is highly cross-disciplinary combining HCI research, artist-led exploration, technology explorations, and experience design in collaboration with museums. Furthermore, the project gathers 10 prominent museums from Europe and the US in an action research project that both serves to ground the prototypes and framework in the needs of museums, while also facilitating the museum sector's need to become 'digital-ready', understanding and capitalising on digital technology. As the project has progressed through half of its duration, we report on initial findings and how these have shaped our direction of progress.",
keywords = "experience design, gifting, play, hybrid experiences",
author = "Jon Back and Benjamin Bedwell and Steve Benford and Lina Eklund and L{\o}vlie, {Anders Sundnes} and William Preston and Paulina Rajkowska and Karin Ryding and Jocelyn Spence and Emily-Clare Thorn and Annika Waern and Tim Wray",
year = "2018",
language = "English",
volume = "2235",
pages = "31--40",
journal = "CEUR Workshop Proceedings",
issn = "1613-0073",
publisher = "CEUR Workshop Proceedings",

}

RIS

TY - GEN

T1 - GIFT

T2 - Hybrid Museum Experiences through Gifting and Play

AU - Back, Jon

AU - Bedwell, Benjamin

AU - Benford, Steve

AU - Eklund, Lina

AU - Løvlie, Anders Sundnes

AU - Preston, William

AU - Rajkowska, Paulina

AU - Ryding, Karin

AU - Spence, Jocelyn

AU - Thorn, Emily-Clare

AU - Waern, Annika

AU - Wray, Tim

PY - 2018

Y1 - 2018

N2 - The GIFT project develops new approaches to creating hybrid physical-digital visitor experiences in museums. Through design exploration of two concepts focusing on gifting and playful appropriation, the project charts how museums can create a deeper and more meaningful experience by giving visitors the tools to tell their own stories. The project is highly cross-disciplinary combining HCI research, artist-led exploration, technology explorations, and experience design in collaboration with museums. Furthermore, the project gathers 10 prominent museums from Europe and the US in an action research project that both serves to ground the prototypes and framework in the needs of museums, while also facilitating the museum sector's need to become 'digital-ready', understanding and capitalising on digital technology. As the project has progressed through half of its duration, we report on initial findings and how these have shaped our direction of progress.

AB - The GIFT project develops new approaches to creating hybrid physical-digital visitor experiences in museums. Through design exploration of two concepts focusing on gifting and playful appropriation, the project charts how museums can create a deeper and more meaningful experience by giving visitors the tools to tell their own stories. The project is highly cross-disciplinary combining HCI research, artist-led exploration, technology explorations, and experience design in collaboration with museums. Furthermore, the project gathers 10 prominent museums from Europe and the US in an action research project that both serves to ground the prototypes and framework in the needs of museums, while also facilitating the museum sector's need to become 'digital-ready', understanding and capitalising on digital technology. As the project has progressed through half of its duration, we report on initial findings and how these have shaped our direction of progress.

KW - experience design

KW - gifting

KW - play

KW - hybrid experiences

M3 - Conference article

VL - 2235

SP - 31

EP - 40

JO - CEUR Workshop Proceedings

JF - CEUR Workshop Proceedings

SN - 1613-0073

M1 - 4

ER -

ID: 83651083