ITU

From Virtual Creatures to Feasible Robots

Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

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From Virtual Creatures to Feasible Robots. / Faina, Andres; Souto, Daniel; Orjales, Félix; Bellas, Francisco; Duro, Richard.

2014. Paper presented at Genetic and Evolutionary Computation Conference, Vancouver, Canada.

Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

Harvard

Faina, A, Souto, D, Orjales, F, Bellas, F & Duro, R 2014, 'From Virtual Creatures to Feasible Robots', Paper presented at Genetic and Evolutionary Computation Conference, Vancouver, Canada, 12/07/2014 - 16/07/2014.

APA

Faina, A., Souto, D., Orjales, F., Bellas, F., & Duro, R. (2014). From Virtual Creatures to Feasible Robots. Paper presented at Genetic and Evolutionary Computation Conference, Vancouver, Canada.

Vancouver

Faina A, Souto D, Orjales F, Bellas F, Duro R. From Virtual Creatures to Feasible Robots. 2014. Paper presented at Genetic and Evolutionary Computation Conference, Vancouver, Canada.

Author

Faina, Andres ; Souto, Daniel ; Orjales, Félix ; Bellas, Francisco ; Duro, Richard. / From Virtual Creatures to Feasible Robots. Paper presented at Genetic and Evolutionary Computation Conference, Vancouver, Canada.2 p.

Bibtex

@conference{93a1dd0f95344e27aea69849887945f0,
title = "From Virtual Creatures to Feasible Robots",
abstract = "This paper provides a brief description of the robots obtained using the evolutionary design system called EDHMoR (Evolutionary Designer of Heterogeneous Modular Robots) that are displayed in the corresponding video [1]. This system is based on the coevolution of morphology and control with the main objective of obtaining feasible and manufacturable robots. To this end, a modular architecture has been defined and implemented [2], which faces real hardware issues and promotes the evolvability of the robotic structures by considering heterogeneous modules with a large number of connection faces per module. These modules constitute the building blocks the EDHMoR system uses to design the robots. Moreover, an evaluation methodology is proposed as a key element of EDMHoR, which is based on modifications in the environment that can produce more useful and realistic robots without limiting the search space. The video shows some of the resulting robots for two different tasks, painting a surface and walking, and the influence of these modifications. Finally, some real tests of these morphologies are presented. ",
keywords = "Robotics, Evolutionary robotics, Virtual creatures",
author = "Andres Faina and Daniel Souto and F{\'e}lix Orjales and Francisco Bellas and Richard Duro",
year = "2014",
month = jul,
day = "16",
language = "English",
note = "Genetic and Evolutionary Computation Conference : Virtual Creatures Competition, GECCO 2014 ; Conference date: 12-07-2014 Through 16-07-2014",

}

RIS

TY - CONF

T1 - From Virtual Creatures to Feasible Robots

AU - Faina, Andres

AU - Souto, Daniel

AU - Orjales, Félix

AU - Bellas, Francisco

AU - Duro, Richard

N1 - Conference code: 23

PY - 2014/7/16

Y1 - 2014/7/16

N2 - This paper provides a brief description of the robots obtained using the evolutionary design system called EDHMoR (Evolutionary Designer of Heterogeneous Modular Robots) that are displayed in the corresponding video [1]. This system is based on the coevolution of morphology and control with the main objective of obtaining feasible and manufacturable robots. To this end, a modular architecture has been defined and implemented [2], which faces real hardware issues and promotes the evolvability of the robotic structures by considering heterogeneous modules with a large number of connection faces per module. These modules constitute the building blocks the EDHMoR system uses to design the robots. Moreover, an evaluation methodology is proposed as a key element of EDMHoR, which is based on modifications in the environment that can produce more useful and realistic robots without limiting the search space. The video shows some of the resulting robots for two different tasks, painting a surface and walking, and the influence of these modifications. Finally, some real tests of these morphologies are presented.

AB - This paper provides a brief description of the robots obtained using the evolutionary design system called EDHMoR (Evolutionary Designer of Heterogeneous Modular Robots) that are displayed in the corresponding video [1]. This system is based on the coevolution of morphology and control with the main objective of obtaining feasible and manufacturable robots. To this end, a modular architecture has been defined and implemented [2], which faces real hardware issues and promotes the evolvability of the robotic structures by considering heterogeneous modules with a large number of connection faces per module. These modules constitute the building blocks the EDHMoR system uses to design the robots. Moreover, an evaluation methodology is proposed as a key element of EDMHoR, which is based on modifications in the environment that can produce more useful and realistic robots without limiting the search space. The video shows some of the resulting robots for two different tasks, painting a surface and walking, and the influence of these modifications. Finally, some real tests of these morphologies are presented.

KW - Robotics

KW - Evolutionary robotics

KW - Virtual creatures

M3 - Paper

T2 - Genetic and Evolutionary Computation Conference

Y2 - 12 July 2014 through 16 July 2014

ER -

ID: 76492676