From Virtual Creatures to Feasible Robots
Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research
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From Virtual Creatures to Feasible Robots. / Faina, Andres; Souto, Daniel; Orjales, Félix; Bellas, Francisco; Duro, Richard.
2014. Paper presented at Genetic and Evolutionary Computation Conference, Vancouver, Canada.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research
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TY - CONF
T1 - From Virtual Creatures to Feasible Robots
AU - Faina, Andres
AU - Souto, Daniel
AU - Orjales, Félix
AU - Bellas, Francisco
AU - Duro, Richard
N1 - Conference code: 23
PY - 2014/7/16
Y1 - 2014/7/16
N2 - This paper provides a brief description of the robots obtained using the evolutionary design system called EDHMoR (Evolutionary Designer of Heterogeneous Modular Robots) that are displayed in the corresponding video [1]. This system is based on the coevolution of morphology and control with the main objective of obtaining feasible and manufacturable robots. To this end, a modular architecture has been defined and implemented [2], which faces real hardware issues and promotes the evolvability of the robotic structures by considering heterogeneous modules with a large number of connection faces per module. These modules constitute the building blocks the EDHMoR system uses to design the robots. Moreover, an evaluation methodology is proposed as a key element of EDMHoR, which is based on modifications in the environment that can produce more useful and realistic robots without limiting the search space. The video shows some of the resulting robots for two different tasks, painting a surface and walking, and the influence of these modifications. Finally, some real tests of these morphologies are presented.
AB - This paper provides a brief description of the robots obtained using the evolutionary design system called EDHMoR (Evolutionary Designer of Heterogeneous Modular Robots) that are displayed in the corresponding video [1]. This system is based on the coevolution of morphology and control with the main objective of obtaining feasible and manufacturable robots. To this end, a modular architecture has been defined and implemented [2], which faces real hardware issues and promotes the evolvability of the robotic structures by considering heterogeneous modules with a large number of connection faces per module. These modules constitute the building blocks the EDHMoR system uses to design the robots. Moreover, an evaluation methodology is proposed as a key element of EDMHoR, which is based on modifications in the environment that can produce more useful and realistic robots without limiting the search space. The video shows some of the resulting robots for two different tasks, painting a surface and walking, and the influence of these modifications. Finally, some real tests of these morphologies are presented.
KW - Robotics
KW - Evolutionary robotics
KW - Virtual creatures
M3 - Paper
T2 - Genetic and Evolutionary Computation Conference
Y2 - 12 July 2014 through 16 July 2014
ER -
ID: 76492676