DLNE: A hybridization of deep learning and neuroevolution for visual control
Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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DLNE: A hybridization of deep learning and neuroevolution for visual control. / Poulsen, Andreas Precht; Thorhauge, Mark; Funch, Mikkel Hvilshj; Risi, Sebastian.
Computational Intelligence and Games (CIG), 2017 IEEE Conference on. IEEE Press, 2017. p. 256-263.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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TY - GEN
T1 - DLNE: A hybridization of deep learning and neuroevolution for visual control
AU - Poulsen, Andreas Precht
AU - Thorhauge, Mark
AU - Funch, Mikkel Hvilshj
AU - Risi, Sebastian
PY - 2017
Y1 - 2017
N2 - This paper investigates the potential of combining deep learning and neuroevolution to create a bot for a simple first person shooter (FPS) game capable of aiming and shooting based on high-dimensional raw pixel input. The deep learning component is responsible for visual recognition and translating raw pixels to compact feature representations, while the evolving network takes those features as inputs to infer actions. Two types of feature representations are evaluated in terms of (1) how precise they allow the deep network to recognize the position of the enemy, (2) their effect on evolution, and (3) how well they allow the deep network and evolved network to interface with each other. Overall, the results suggest that combining deep learning and neuroevolution in a hybrid approach is a promising research direction that could make complex visual domains directly accessible to networks trained through evolution.
AB - This paper investigates the potential of combining deep learning and neuroevolution to create a bot for a simple first person shooter (FPS) game capable of aiming and shooting based on high-dimensional raw pixel input. The deep learning component is responsible for visual recognition and translating raw pixels to compact feature representations, while the evolving network takes those features as inputs to infer actions. Two types of feature representations are evaluated in terms of (1) how precise they allow the deep network to recognize the position of the enemy, (2) their effect on evolution, and (3) how well they allow the deep network and evolved network to interface with each other. Overall, the results suggest that combining deep learning and neuroevolution in a hybrid approach is a promising research direction that could make complex visual domains directly accessible to networks trained through evolution.
U2 - 10.1109/CIG.2017.8080444
DO - 10.1109/CIG.2017.8080444
M3 - Article in proceedings
SP - 256
EP - 263
BT - Computational Intelligence and Games (CIG), 2017 IEEE Conference on
PB - IEEE Press
ER -
ID: 82406769