ITU

Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Standard

Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot. / Bewley, Harvey; Boer, Laurens.

Proceedings of the 2018 Designing Interactive Systems Conference: DIS '18. Association for Computing Machinery, 2018. p. 1069-1080.

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Harvard

Bewley, H & Boer, L 2018, Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot. in Proceedings of the 2018 Designing Interactive Systems Conference: DIS '18. Association for Computing Machinery, pp. 1069-1080, The 2018 ACM Conference on Designing Interactive Systems, Hong Kong, Hong Kong, 09/06/2018. https://doi.org/10.1145/3196709.3196817

APA

Bewley, H., & Boer, L. (2018). Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot. In Proceedings of the 2018 Designing Interactive Systems Conference: DIS '18 (pp. 1069-1080). Association for Computing Machinery. https://doi.org/10.1145/3196709.3196817

Vancouver

Bewley H, Boer L. Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot. In Proceedings of the 2018 Designing Interactive Systems Conference: DIS '18. Association for Computing Machinery. 2018. p. 1069-1080 https://doi.org/10.1145/3196709.3196817

Author

Bewley, Harvey ; Boer, Laurens. / Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot. Proceedings of the 2018 Designing Interactive Systems Conference: DIS '18. Association for Computing Machinery, 2018. pp. 1069-1080

Bibtex

@inproceedings{df6b1199f6274f86a22667c66260b752,
title = "Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot",
abstract = "Both a provocative artistic object and research artefact, Blo-nut is part of a project where we explore novel robotic behaviour away from the mimicry of complex human expressions more commonly associated with robotic form and movement. In this pictorial we start by outlining our underlining design principles for the design process and use images to describe the making, real-time GUI and the {"}choreographic sketching' of Blonut's movement characteristics. Finally, we argue for embracing novel and provoking 'otherness' in form and material when exploring interaction and communication with social robots.",
keywords = "Choreography, Expression, Non-anthropomorphic, Otherness, Playfulness, Soft Robotics",
author = "Harvey Bewley and Laurens Boer",
year = "2018",
month = jun
day = "8",
doi = "10.1145/3196709.3196817",
language = "English",
isbn = "978-1-4503-5198-0",
pages = "1069--1080",
booktitle = "Proceedings of the 2018 Designing Interactive Systems Conference",
publisher = "Association for Computing Machinery",
address = "United States",
note = "The 2018 ACM Conference on Designing Interactive Systems : Diversity and Design, DIS2018 ; Conference date: 09-06-2018 Through 13-06-2018",
url = "http://dis2018.org/",

}

RIS

TY - GEN

T1 - Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social Robot

AU - Bewley, Harvey

AU - Boer, Laurens

PY - 2018/6/8

Y1 - 2018/6/8

N2 - Both a provocative artistic object and research artefact, Blo-nut is part of a project where we explore novel robotic behaviour away from the mimicry of complex human expressions more commonly associated with robotic form and movement. In this pictorial we start by outlining our underlining design principles for the design process and use images to describe the making, real-time GUI and the "choreographic sketching' of Blonut's movement characteristics. Finally, we argue for embracing novel and provoking 'otherness' in form and material when exploring interaction and communication with social robots.

AB - Both a provocative artistic object and research artefact, Blo-nut is part of a project where we explore novel robotic behaviour away from the mimicry of complex human expressions more commonly associated with robotic form and movement. In this pictorial we start by outlining our underlining design principles for the design process and use images to describe the making, real-time GUI and the "choreographic sketching' of Blonut's movement characteristics. Finally, we argue for embracing novel and provoking 'otherness' in form and material when exploring interaction and communication with social robots.

KW - Choreography

KW - Expression

KW - Non-anthropomorphic

KW - Otherness

KW - Playfulness

KW - Soft Robotics

U2 - 10.1145/3196709.3196817

DO - 10.1145/3196709.3196817

M3 - Article in proceedings

SN - 978-1-4503-5198-0

SP - 1069

EP - 1080

BT - Proceedings of the 2018 Designing Interactive Systems Conference

PB - Association for Computing Machinery

T2 - The 2018 ACM Conference on Designing Interactive Systems

Y2 - 9 June 2018 through 13 June 2018

ER -

ID: 83233589