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Connecting the dots: Quantifying the narrative experience in interactive media

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  • H??kon Jarl Hannesson
  • Thorbjørn Reimann-Anderse
  • Paolo Burelli
  • Luis Emilio Bruni

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The design of an interactive narrative begins with the choice of a type of story. In this paper I examine the potential of three kinds of plot for active user participation: the epic plot, which focuses on the struggle of the individual to survive in a hostile world, the dramatic plot, which deals with the evolution of a network of human relations, and the epistemic plot, which is propelled by the desire to solve a mystery. I distinguish two basic types of immersionludic and narrative, the latter subdivided into spatial, temporal and emotional variants, and I discuss the ability of the three kinds of plot to generate these various forms of immersion.
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    Research areas

  • Closure, Computer games, Emergent narrative, Experienced narrative, Immersion, Interactive narrative, Narrative research, Narrative transport, Quantifying emergent narrative

ID: 82993610