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Conceptualising Teleological Dissonance

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This study explores the concept of teleological dissonance, describing a semiotic conflict between game-afforded goals and end-game conditions. Drawing on Seraphine’s groundwork (2016), this proposed revision of the notion ”ludonarrative dissonance” – originally coined in an (in)famous blog post by Hocking (2007) – is motivated by a) the latter’s lack of coherence; and b) the latter’s apparent negative connotations. Indeed, the powerful potentials of dissonance should be of great interest to researchers and designers alike – to whom a teleological approach may prove productive.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2020
PublisherDigital Games Research Association (DiGRA)
Publication date2020
Publication statusPublished - 2020
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    Research areas

  • Ludonarrative dissonance, Teleology, Ontology, Semiotics

ID: 85545143