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Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games

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The cities of the ever prevalent neomedieval fantasy roleplaying game are integral to their gameworlds. They act as quest hubs, goals, centres for action and places of safety. Much of the loop of the game revolves around leaving the city to complete quests, then returning to the city again, and repeat. In this paper, I take a closer look at the boundaries of the city. I begin by proposing a model to help define what a city's boundary is and how it is expressed to the player. Then, I look at how and why players cross those borders back and forth. Through this, I hope to facilitate a better understanding of how the city functions in roleplaying games, and how the ways in which it produces boundaries alters and affects how players interact with the gameworld.
Original languageEnglish
Title of host publicationProceedings of the 2019 DiGRA International Conference : Game, Play and the Emerging Ludo-Mix
Number of pages15
PublisherDIGRA
Publication dateAug 2019
Publication statusPublished - Aug 2019
Event2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix - Ritsumeikan University, Kyoto, Japan
Duration: 6 Aug 201910 Aug 2019
http://www.digra2019.org/

Conference

Conference2019 DiGRA International Conference
LocationRitsumeikan University
LandJapan
ByKyoto
Periode06/08/201910/08/2019
Internetadresse
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    Research areas

  • wall, border, space, place, city, neomedieval, roleplaying game, digital games, boundary, Quests

ID: 84445929