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Are Loot Boxes Gambling? Random reward mechanisms in video games

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Standard

Are Loot Boxes Gambling? Random reward mechanisms in video games. / Nielsen, Rune Kristian Lundedal; Grabarczyk, Pawel.

DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message. DIGRA, 2018.

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Harvard

Nielsen, RKL & Grabarczyk, P 2018, Are Loot Boxes Gambling? Random reward mechanisms in video games. in DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message. DIGRA, DiGRA 2018, Turin, Italy, 25/07/2018.

APA

Nielsen, R. K. L., & Grabarczyk, P. (2018). Are Loot Boxes Gambling? Random reward mechanisms in video games. In DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message DIGRA.

Vancouver

Nielsen RKL, Grabarczyk P. Are Loot Boxes Gambling? Random reward mechanisms in video games. In DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message. DIGRA. 2018

Author

Nielsen, Rune Kristian Lundedal ; Grabarczyk, Pawel. / Are Loot Boxes Gambling? Random reward mechanisms in video games. DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message. DIGRA, 2018.

Bibtex

@inproceedings{c42f7b9f2c5649a7b3b0d8eeb6f942f9,
title = "Are Loot Boxes Gambling?: Random reward mechanisms in video games",
abstract = "In this paper we investigate the phenomenon colloquially known as “loot boxes” or “loot crates”. Loot boxes became a hot topic towards the end of 2017 when several legislative bodies proposed that they were essentially gambling mechanisms and should therefore be legislated as such. We argue that the term “loot box” and the phenomena it covers are not sufficiently precise for academic use and instead introduce the notion of “random reward mechanisms” (RRMs). We offer a categorization of RRMs, which distinguishes between RRMs that are either “isolated” from real world economies or “embedded” in them. This distinction will be useful in discussions about loot boxes in general, but specifically when it comes to the question of whether or not they represent instances of gambling. We argue that all classes of RRMs have gambling-like features, but that only one class can be considered to be genuine gambling.",
keywords = "gambling, random reward mechanisms, gaming, addiction, Internet gaming disorder, classification, taxonomy, loot boxes, loot crates",
author = "Nielsen, {Rune Kristian Lundedal} and Pawel Grabarczyk",
year = "2018",
language = "English",
booktitle = "DiGRA '18 - Proceedings of the 2018 DiGRA International Conference",
publisher = "DIGRA",

}

RIS

TY - GEN

T1 - Are Loot Boxes Gambling?

T2 - Random reward mechanisms in video games

AU - Nielsen, Rune Kristian Lundedal

AU - Grabarczyk, Pawel

PY - 2018

Y1 - 2018

N2 - In this paper we investigate the phenomenon colloquially known as “loot boxes” or “loot crates”. Loot boxes became a hot topic towards the end of 2017 when several legislative bodies proposed that they were essentially gambling mechanisms and should therefore be legislated as such. We argue that the term “loot box” and the phenomena it covers are not sufficiently precise for academic use and instead introduce the notion of “random reward mechanisms” (RRMs). We offer a categorization of RRMs, which distinguishes between RRMs that are either “isolated” from real world economies or “embedded” in them. This distinction will be useful in discussions about loot boxes in general, but specifically when it comes to the question of whether or not they represent instances of gambling. We argue that all classes of RRMs have gambling-like features, but that only one class can be considered to be genuine gambling.

AB - In this paper we investigate the phenomenon colloquially known as “loot boxes” or “loot crates”. Loot boxes became a hot topic towards the end of 2017 when several legislative bodies proposed that they were essentially gambling mechanisms and should therefore be legislated as such. We argue that the term “loot box” and the phenomena it covers are not sufficiently precise for academic use and instead introduce the notion of “random reward mechanisms” (RRMs). We offer a categorization of RRMs, which distinguishes between RRMs that are either “isolated” from real world economies or “embedded” in them. This distinction will be useful in discussions about loot boxes in general, but specifically when it comes to the question of whether or not they represent instances of gambling. We argue that all classes of RRMs have gambling-like features, but that only one class can be considered to be genuine gambling.

KW - gambling

KW - random reward mechanisms

KW - gaming

KW - addiction

KW - Internet gaming disorder

KW - classification

KW - taxonomy

KW - loot boxes

KW - loot crates

M3 - Article in proceedings

BT - DiGRA '18 - Proceedings of the 2018 DiGRA International Conference

PB - DIGRA

ER -

ID: 83333142