Appropriation and design-after-design as tools to shape playful museum installations
Research output: Conference Article in Proceeding or Book/Report chapter › Conference abstract in proceedings › Research
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Appropriation and design-after-design as tools to shape playful museum installations. / Ioannidis, Petros.
Companion Publication of the 2021 ACM Designing Interactive Systems Conference. Association for Computing Machinery, 2021. p. 30.Research output: Conference Article in Proceeding or Book/Report chapter › Conference abstract in proceedings › Research
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TY - ABST
T1 - Appropriation and design-after-design as tools to shape playful museum installations
AU - Ioannidis, Petros
PY - 2021
Y1 - 2021
N2 - Over recent years, the Design Research field has been increasingly focusing on how the design of an object is affected after its deployment through the various unpredicted ways of use that occur when user appropriate it—called “design-after-design”. At the same time, that appropriation of hybrid experiences in the museum space can be challenging for institutions which are not prepare to address it through their design processes. This article presents a study that employs a research-through-design method by conducting design experiments in-the-wild. Its aim is to explore a design process which focuses on deploying an open and ambiguous object, thus support acts of design-after-design to emerge and using those acts to re-design the original object. Through the research findings, I aim to produce further knowledge, through field trials, on design processes that deal with designing for leisure and pleasure rather …
AB - Over recent years, the Design Research field has been increasingly focusing on how the design of an object is affected after its deployment through the various unpredicted ways of use that occur when user appropriate it—called “design-after-design”. At the same time, that appropriation of hybrid experiences in the museum space can be challenging for institutions which are not prepare to address it through their design processes. This article presents a study that employs a research-through-design method by conducting design experiments in-the-wild. Its aim is to explore a design process which focuses on deploying an open and ambiguous object, thus support acts of design-after-design to emerge and using those acts to re-design the original object. Through the research findings, I aim to produce further knowledge, through field trials, on design processes that deal with designing for leisure and pleasure rather …
KW - research-through-design
KW - design process
KW - in-the-wild
KW - design-after- design
KW - museum
U2 - https://doi.org/10.1145/3468002.3468237
DO - https://doi.org/10.1145/3468002.3468237
M3 - Conference abstract in proceedings
SP - 30
BT - Companion Publication of the 2021 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery
ER -
ID: 86240290