ITU
Tobias Mahlmann

Tobias Mahlmann

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

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  1. 2017
  2. Published

    Playing Multi-Action Adversarial Games: Online Evolutionary Planning versus Tree Search

    Justesen, N., Mahlmann, T., Risi, S. & Togelius, J., 2017, In : IEEE Transactions on Computational Intelligence and AI in Games. p. 281-291 10 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. 2016
  4. Published

    Online evolution for multi-action adversarial games

    Justesen, N. O., Mahlmann, T. & Togelius, J., 15 Mar 2016, Applications of Evolutionary Computation: 19th European Conference, EvoApplications 2016 Porto, Portugal, March 30 – April 1, 2016 Proceedings, Part I. Springer Publishing Company, p. 590-603 (Lecture Notes in Computer Science, Vol. 9597).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  5. 2013
  6. Published

    Modeling and Generating Strategy Games Mechanics

    Mahlmann, T., 2013, IT-Universitetet i København. 194 p. (ITU-DS; No. 91).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesis

  7. 2012
  8. Published

    Evolving Card Sets Towards Balancing Dominion

    Mahlmann, T., Togelius, J. & Yannakakis, G. N., 2012, Evolutionary Computation (CEC), 2012 IEEE Congress on. IEEE Computer Society Press, p. 1-8

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    Spicing up map generation

    Mahlmann, T., Togelius, J. & Yannakakis, G. N., 2012, EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation . Springer, p. 224-233

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. 2011
  11. Published

    Modelling and evaluation of complex scenarios with the Strategy Game Description Language

    Mahlmann, T., Togelius, J. & Yannakakis, G., 2011, Computational Intelligence and Games (CIG), IEEE Conference on. IEEE Computer Society Press, p. 174-181

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  12. Published

    Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types

    Mahlmann, T., Togelius, J. & Yannakakis, G., 2011, In : Lecture Notes in Computer Science. 6624, p. 93-102

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  13. 2010
  14. Published

    Predicting Player Behavior in Tomb Raider: Underworld

    Mahlmann, T., Drachen, A., Canossa, A., Togelius, J. & Yannakakis, G. N., 1 Aug 2010, IEEE Symposium on Computational Intelligence and Games (CIG), 2010. IEEE, p. 178 - 185

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  15. Published

    Relevant Information as a Formalised Approach to Evaluate Game Mechanics

    Salge, C. & Mahlmann, T., 1 Aug 2010, IEEE Symposium on Computational Intelligence and Games (CIG), 2010. IEEE

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

ID: 1045327