
Tobias Mahlmann
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Information Desk: 72185000
- 2017
- Published
Playing Multi-Action Adversarial Games: Online Evolutionary Planning versus Tree Search
Justesen, N., Mahlmann, T., Risi, S. & Togelius, J., 2017, In: IEEE Transactions on Computational Intelligence and AI in Games. p. 281-291 10 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- 2016
- Published
Online evolution for multi-action adversarial games
Justesen, N. O., Mahlmann, T. & Togelius, J., 15 Mar 2016, Applications of Evolutionary Computation: 19th European Conference, EvoApplications 2016 Porto, Portugal, March 30 – April 1, 2016 Proceedings, Part I. Springer Publishing Company, p. 590-603 (Lecture Notes in Computer Science, Vol. 9597).Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- 2013
- Published
Modeling and Generating Strategy Games Mechanics
Mahlmann, T., 2013, IT-Universitetet i København. 194 p. (ITU-DS; No. 91).Research output: Book / Anthology / Report / Ph.D. thesis › Ph.D. thesis
- 2012
- Published
Evolving Card Sets Towards Balancing Dominion
Mahlmann, T., Togelius, J. & Yannakakis, G. N., 2012, Evolutionary Computation (CEC), 2012 IEEE Congress on. IEEE Computer Society Press, p. 1-8Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Spicing up map generation
Mahlmann, T., Togelius, J. & Yannakakis, G. N., 2012, EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation . Springer, p. 224-233Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- 2011
- Published
Modelling and evaluation of complex scenarios with the Strategy Game Description Language
Mahlmann, T., Togelius, J. & Yannakakis, G., 2011, Computational Intelligence and Games (CIG), IEEE Conference on. IEEE Computer Society Press, p. 174-181Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
Mahlmann, T., Togelius, J. & Yannakakis, G., 2011, In: Lecture Notes in Computer Science. 6624, p. 93-102Research output: Journal Article or Conference Article in Journal › Conference article › Research › peer-review
- 2010
- Published
Predicting Player Behavior in Tomb Raider: Underworld
Mahlmann, T., Drachen, A., Canossa, A., Togelius, J. & Yannakakis, G. N., 1 Aug 2010, IEEE Symposium on Computational Intelligence and Games (CIG), 2010. IEEE, p. 178 - 185Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Relevant Information as a Formalised Approach to Evaluate Game Mechanics
Salge, C. & Mahlmann, T., 1 Aug 2010, IEEE Symposium on Computational Intelligence and Games (CIG), 2010. IEEEResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
ID: 1045327