
T. L. Taylor, Ph.D. Brandeis University (2000), M.A. Brandeis University (1997), B.A. University of California at Berkeley (1990)
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Information Desk: 72185000
- Published
Becoming a Player: Networks, Structures, and Imagined Futures
Taylor, T. L., 2008, Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing. Cambridge, Mass.: MIT Press, p. 51-66Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
Does WoW Change Everything? How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause
Taylor, T. L., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 187-202Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
Ethnography and Virtual Worlds: A Handbook of Method
Taylor, T. L., Boellstorff, T., Nardi, B. & Pearce, C., 2012, Princeton University Press.Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research › peer-review
- Published
Ethnography as Play
Taylor, T. L., 2008.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research
- Published
Gaming Lifeworlds: Social Play in Persistent Environments [selections from Play Between Worlds]
Taylor, T. L., 2011, The New Media and Technocultures Reader. Giddings, S. & Lister, M. (eds.). RoutledgeResearch output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Internet & Games
Taylor, T. L., 2011, The Blackwell Handbook of Internet Studies. Consalvo, M., Ess, C. & Burnett, R. (eds.). Wiley-BlackwellResearch output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Negotiating Play: The Process of Rule Construction in Professional Computer Gaming
Taylor, T. L., 2009, Breaking New Ground: Innovation in Games, Play, Practice and Theory. DIGRAResearch output: Conference Article in Proceeding or Book/Report chapter › Conference abstract in proceedings › Research
- Published
Raising the Stakes: E-sports and the Professionalization of Computer Gaming
Taylor, T. L., 2012, MIT Press.Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research › peer-review
- Published
The Assemblage of Play
Taylor, T. L., 2009, In: Games and Culture : A Journal of Interactive Media. 4, 4, p. 331-339Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
This is How We Play It: What a Mega-LAN Can Teach Us About Games
Taylor, T. L. & Witkowski, E., 2010, Foundations of Digital Games Conference. Association for Computing MachineryResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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