ITU
T. L. Taylor

T. L. Taylor, Ph.D. Brandeis University (2000), M.A. Brandeis University (1997), B.A. University of California at Berkeley (1990)

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

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  1. 2008
  2. Published

    Becoming a Player: Networks, Structures, and Imagined Futures

    Taylor, T. L., 2008, Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing. Cambridge, Mass.: MIT Press, p. 51-66

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  3. Published

    Does WoW Change Everything? How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause

    Taylor, T. L., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 187-202

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  4. Published

    Ethnography as Play

    Taylor, T. L., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  5. 2009
  6. Published

    Negotiating Play: The Process of Rule Construction in Professional Computer Gaming

    Taylor, T. L., 2009, Breaking New Ground: Innovation in Games, Play, Practice and Theory. DIGRA

    Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearch

  7. Published

    The Assemblage of Play

    Taylor, T. L., 2009, In: Games and Culture : A Journal of Interactive Media. 4, 4, p. 331-339

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  8. 2010
  9. Published

    This is How We Play It: What a Mega-LAN Can Teach Us About Games

    Taylor, T. L. & Witkowski, E., 2010, Foundations of Digital Games Conference. Association for Computing Machinery

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. 2011
  11. Published

    Gaming Lifeworlds: Social Play in Persistent Environments [selections from Play Between Worlds]

    Taylor, T. L., 2011, The New Media and Technocultures Reader. Giddings, S. & Lister, M. (eds.). Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  12. Published

    Internet & Games

    Taylor, T. L., 2011, The Blackwell Handbook of Internet Studies. Consalvo, M., Ess, C. & Burnett, R. (eds.). Wiley-Blackwell

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  13. 2012
  14. Published

    Ethnography and Virtual Worlds: A Handbook of Method

    Taylor, T. L., Boellstorff, T., Nardi, B. & Pearce, C., 2012, Princeton University Press.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  15. Published

    Raising the Stakes: E-sports and the Professionalization of Computer Gaming

    Taylor, T. L., 2012, MIT Press.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

ID: 263456