ITU
Sebastian Risi

Sebastian Risi

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F18-2T38

Phone: +45 72185018

Information Desk: 72185000

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  1. 2021
  2. Published

    Squeezer - A Mixed-Initiative Tool for Designing Juice Effects

    Johansen, M., Pichlmair, M. & Risi, S., 16 Sep 2021, Proceedings of The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG’21). Association for Computing Machinery, 11 p. 37

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning

    Löwe, M., Villareale, J., Freed, E., Sladek, A., Zhu, J. & Risi, S., Aug 2021.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  4. Published

    Growing 3D Artefacts and Functional Machines with Neural Cellular Automata

    Sudhakaran, S., Grbic, D., Li, S., Katona, A., Najarro, E., Glanois, C. & Risi, S., 19 Jul 2021, In: Artificial Life Conference Proceedings . 2021, 9 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  5. Published

    Safer Reinforcement Learning through Transferable Instinct Networks

    Grbic, D. & Risi, S., 19 Jul 2021, In: Artificial Life Conference Proceedings . 2021, 10 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  6. Published

    Evolving and Merging Hebbian Learning Rules: Increasing Generalization by Decreasing the Number of Rule

    Winther Pedersen, J. & Risi, S., 10 Jul 2021.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  7. Published

    Growing Simulated Robots with Environmental Feedback: an Eco-Evo-Devo Approach

    Helmut Hauser, Walker, K. E. & Risi, S., 10 Jul 2021, In: GECCO.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  8. Published

    Utopian or Dystopian?: Using a ML-Assisted image generation game to empower the general public to envision the future

    Rafner, J., Langsford, S., Philipsen, L., Risi, S., Hjorth, A., Simon, J., Gajdacz, M. & Sherson, J., 1 Jun 2021, Creativity and cognition (C&C '21). United States: Association for Computing Machinery, (ACM International Conference Proceeding Series).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    Regenerating Soft Robots through Neural Cellular Automata

    Kazuya Horibe, 1 May 2021, In: EVOSTAR 2021.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  10. Published

    Player-AI Interaction: What Neural Network Games Reveal About AI as Play

    Zhu, J., Villareale, J., Javvaji, N., Risi, S., Löwe, M., Weigelt, R. & Harteveld, C., May 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 77

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  11. Published

    EvoCraft: A New Challenge for Open-Endedness

    Grbic, D., Berg Palm, R., Najarro, E., Glanois, C. & Risi, S., 1 Apr 2021, In: Applications of Evolutionary Computation. 1, 15 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

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