ITU
Pawel Grabarczyk

Pawel Grabarczyk

Associate Professor, Postdoc

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 4F16-4T86

Phone: +45 72185056

Information Desk: 72185000

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  1. Journal article
  2. Published

    An Ontological Meta-Model for Games Research

    Grabarczyk, P. & Aarseth, E. J., 2018, In: Proceedings of the Digital Games Research Association (DiGRA).

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    Can memes explain comprehension?

    Grabarczyk, P., 2019, In: AVANT. Trends in Interdisciplinary Studies. X, 3, 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Concepts as soft detectors: On the role concepts play in perception

    Grabarczyk, P., 2016, In: New Ideas in Psychology. 40

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Czym się różni kategoryzacja od konceptualizacji?

    Grabarczyk, P., 2013, In: Przegląd Filozoficzny. 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  6. Directival Theory of Meaning Resurrected

    Grabarczyk, P., 2017, In: Studia Semiotyczne.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  7. Dyrektywalna teoria znaczenia jako teoria znaczenia wąskiego

    Grabarczyk, P., 2013, In: Przegląd Filozoficzny. 88, 4

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  8. Eksperymenty myślowe w służbie esencjalizmu

    Grabarczyk, P., 2008, In: Filozofia Nauki. 1, 65

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  9. How „meaning” became „narrow content

    Grabarczyk, P., 2017, In: Studies in Logic, Grammar and Rhetoric.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. Inferentialism without Normativity

    Grabarczyk, P., 2018, In: Organon F.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  11. Is every indie game independent? Towards the concept of independent game

    Grabarczyk, P., 2016, In: Game Studies. 16, 1

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  12. It’s like a walk in the park – on why are walking simulators so controversial

    Grabarczyk, P., 2016, In: Transformacje. 3/5, 90/91

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  13. O niearbitralnym kryterium posiadania struktury obliczeniowej

    Grabarczyk, P., 2013, In: Filozofia Nauki. 4

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  14. O opozycji hardcore/casual

    Grabarczyk, P., 2015, In: Homo Ludens.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  15. Od wrażenia do wyrażenia, czyli o niezdeterminowaniu przekładu i względności odniesienia

    Grabarczyk, P., 2008, In: Przegląd Filozoficzny. 17, 4

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  16. Perception of Affordances and Experience of Presence in Virtual Reality

    Grabarczyk, P. & Pokropski, M., 2016, In: AVANT. Trends in Interdisciplinary Studies.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  17. Published

    Split-Screen: Videogame History through Local Multiplayer Design

    Grabarczyk, P. & Karhulahti, V-M., 2021, In: Design Issues. 37, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  18. Świat jawności radykalnej czyli o znaczeniu prywatności w życiu społecznym

    Grabarczyk, P., 2013, In: Diametros.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  19. Published

    The past through stereoscopic lenses. Video games nostalgia in virtual reality

    Grabarczyk, P., 2020, In: Przegląd Kulturoznawczy. 2, 44

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  20. Trzy rodzaje reprezentacji w filozofii informatyki

    Grabarczyk, P., 2015, In: Studia metodologiczne. 34

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  21. Umysł – software czy hardware?

    Grabarczyk, P., 2008, In: Hybris. 7

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  22. Published

    Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games

    Nielsen, R. K. L. & Grabarczyk, P., Jun 2019, In: Transactions of the Digital Games Research Association. 4, p. 171-207 36 p., 6.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  23. Book
  24. Published

    Directival Theory of Meaning: From Syntax and Pragmatics to Narrow Linguistic Content

    Grabarczyk, P., 2019, 1 ed. Springer. 238 p. (Synthese Library, Vol. 409).

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  25. Granice Sacrum: Wymiary religijności w myśli współczesnej

    Grabarczyk, P. (ed.) & Sieczkowski, T. (ed.), 2017, Lodz: Wydawnictwo Uniwersytetu Łódzkiego.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  26. W poszukiwaniu teorii znaczenia

    Grabarczyk, P., 2018, Lodz: Wydawnictwo Uniwersytetu Łódzkiego.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  27. Book chapter
  28. Published

    An Introduction: The Architecture of Context and Context-Sensitivity

    Grabarczyk, P. & Ciecierski, T., 2020, The Architecture of Context and Context-sensitivity: Perspectives from Philosophy, Linguistics and Logic. Springer, p. 1-14 (Studies in Linguistics and Philosophy).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  29. Do Animals See Objects?

    Grabarczyk, P., 2013, Regarding Mind, Naturally. Miłkowski, M. & Talmont-Kamiński, K. (eds.). Newcastle: Cambridge Scholars Publishing

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  30. Dyrektywalna teoria znaczenia w interpretacji behawioralnej

    Grabarczyk, P., 2013, Współczesna filozofia języka. Inspiracje i kierunki rozwoju: Studia z metodologii i filozofii językoznawstwa. Stalmaszczyk, P. (ed.). Lodz: Primum Verbum

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  31. How to (precisely) talk about visual perception? The case of duck/rabbit

    Grabarczyk, P., 2014, Philosophy of Language and Linguistics: The Legacy of Frege, Russell, and Wittgenstein. Stalmaszczyk, P. (ed.). De Gruyter

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  32. Published

    Virtually indie: On the characteristics of independent game

    Grabarczyk, P., 2020, Independent Videogames: Cultures, Networks, Techniques And Politics. Ruffino, P. (ed.). Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  33. Article in proceedings
  34. Published

    Computing Educational Activities Involving People Rather Than Things Appeal More to Women (Recruitment Perspective)

    Christensen, I. M., Høegh Marcher, M., Grabarczyk, P., Graversen, T. & Brabrand, C., 17 Aug 2021, Proceedings of the 17th ACM Conference on International Computing Education Research (ICER 2021). Association for Computing Machinery, p. 127–144

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  35. Published

    Three +1 Perspectives on Computational Thinking

    Nicolajsen, S. M., Pischetola, M., Grabarczyk, P. & Brabrand, C., 2021, 21st Koli Calling International Conference on Computing Education Research (Koli Calling ’21): November 18–21, 2021, Joensuu, Finland. November 18–21, 2021, Joensuu, Finland: Association for Computing Machinery, p. 21-37

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  36. Published

    Are Loot Boxes Gambling? Random reward mechanisms in video games

    Nielsen, R. K. L. & Grabarczyk, P., 2018, DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message. DIGRA, 20 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  37. Encyclopedia chapter
  38. Published

    Loot Boxes, Gambling-Like Mechanics in Video Games

    Xiao, L. Y., Henderson, L. L., Nielsen, R. K. L., Grabarczyk, P., Newall, P. W. S. & Lee, N. (ed.), 2021, Encyclopedia of Computer Graphics and Games. Springer

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearchpeer-review

  39. Conference abstract for conference
  40. Published

    Terminological triage - a method for evaluating ludic terms

    Aarseth, E. J. & Grabarczyk, P., 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  41. Published

    Strategies for Unlocking Content in Nintendo Franchises

    Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  42. Published

    What's important to a game? Adding a Hierarchy to the Cybermedia Model

    Debus, M. S. & Grabarczyk, P., Jul 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  43. Paper
  44. Published

    From Rogue to lootboxes: two faces of randomness in computer games

    Grabarczyk, P., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  45. Published

    Port or conversion? An ontological framework for classifying game versions

    Grabarczyk, P. & Aarseth, E. J., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

ID: 81539228