ITU
Pawel Grabarczyk

Pawel Grabarczyk

Associate Professor, Postdoc

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 4F16-4T86

Phone: +45 72185056

Information Desk: 72185000

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  1. Published

    Computing Educational Activities Involving People Rather Than Things Appeal More to Women (Recruitment Perspective)

    Christensen, I. M., Høegh Marcher, M., Grabarczyk, P., Graversen, T. & Brabrand, C., 17 Aug 2021, Proceedings of the 17th ACM Conference on International Computing Education Research (ICER 2021). Association for Computing Machinery, p. 127–144

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  2. Published

    Loot Boxes, Gambling-Like Mechanics in Video Games

    Xiao, L. Y., Henderson, L. L., Nielsen, R. K. L., Grabarczyk, P., Newall, P. W. S. & Lee, N. (ed.), 2021, Encyclopedia of Computer Graphics and Games. Springer

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearchpeer-review

  3. Published

    Three +1 Perspectives on Computational Thinking

    Nicolajsen, S. M., Pischetola, M., Grabarczyk, P. & Brabrand, C., 2021, 21st Koli Calling International Conference on Computing Education Research (Koli Calling ’21): November 18–21, 2021, Joensuu, Finland. November 18–21, 2021, Joensuu, Finland: Association for Computing Machinery, p. 21-37

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. Published

    Split-Screen: Videogame History through Local Multiplayer Design

    Grabarczyk, P. & Karhulahti, V-M., 2021, In: Design Issues. 37, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    Virtually indie: On the characteristics of independent game

    Grabarczyk, P., 2020, Independent Videogames: Cultures, Networks, Techniques And Politics. Ruffino, P. (ed.). Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  6. Published

    The past through stereoscopic lenses. Video games nostalgia in virtual reality

    Grabarczyk, P., 2020, In: Przegląd Kulturoznawczy. 2, 44

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  7. Published

    An Introduction: The Architecture of Context and Context-Sensitivity

    Grabarczyk, P. & Ciecierski, T., 2020, The Architecture of Context and Context-sensitivity: Perspectives from Philosophy, Linguistics and Logic. Springer, p. 1-14 (Studies in Linguistics and Philosophy).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  8. Published

    Can memes explain comprehension?

    Grabarczyk, P., 2019, In: AVANT. Trends in Interdisciplinary Studies. X, 3, 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  9. Published

    Directival Theory of Meaning: From Syntax and Pragmatics to Narrow Linguistic Content

    Grabarczyk, P., 2019, 1 ed. Springer. 238 p. (Synthese Library, Vol. 409).

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  10. Published

    Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games

    Nielsen, R. K. L. & Grabarczyk, P., Jun 2019, In: Transactions of the Digital Games Research Association. 4, p. 171-207 36 p., 6.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  11. Published

    Strategies for Unlocking Content in Nintendo Franchises

    Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  12. Published

    From Rogue to lootboxes: two faces of randomness in computer games

    Grabarczyk, P., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  13. Published

    An Ontological Meta-Model for Games Research

    Grabarczyk, P. & Aarseth, E. J., 2018, In: Proceedings of the Digital Games Research Association (DiGRA).

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  14. Inferentialism without Normativity

    Grabarczyk, P., 2018, In: Organon F.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  15. W poszukiwaniu teorii znaczenia

    Grabarczyk, P., 2018, Lodz: Wydawnictwo Uniwersytetu Łódzkiego.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  16. Published

    Port or conversion? An ontological framework for classifying game versions

    Grabarczyk, P. & Aarseth, E. J., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  17. Published

    Are Loot Boxes Gambling? Random reward mechanisms in video games

    Nielsen, R. K. L. & Grabarczyk, P., 2018, DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message. DIGRA, 20 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  18. Published

    Terminological triage - a method for evaluating ludic terms

    Aarseth, E. J. & Grabarczyk, P., 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  19. Directival Theory of Meaning Resurrected

    Grabarczyk, P., 2017, In: Studia Semiotyczne.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  20. How „meaning” became „narrow content

    Grabarczyk, P., 2017, In: Studies in Logic, Grammar and Rhetoric.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  21. Granice Sacrum: Wymiary religijności w myśli współczesnej

    Grabarczyk, P. (ed.) & Sieczkowski, T. (ed.), 2017, Lodz: Wydawnictwo Uniwersytetu Łódzkiego.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  22. Published

    What's important to a game? Adding a Hierarchy to the Cybermedia Model

    Debus, M. S. & Grabarczyk, P., Jul 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  23. It’s like a walk in the park – on why are walking simulators so controversial

    Grabarczyk, P., 2016, In: Transformacje. 3/5, 90/91

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  24. Is every indie game independent? Towards the concept of independent game

    Grabarczyk, P., 2016, In: Game Studies. 16, 1

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  25. Perception of Affordances and Experience of Presence in Virtual Reality

    Grabarczyk, P. & Pokropski, M., 2016, In: AVANT. Trends in Interdisciplinary Studies.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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