
Pawel Grabarczyk
Associate Professor, Postdoc
- Play, Culture and AI
Section
- Digital Design
Department
- Center for Digital Play
Research center
- Center for Computing Education Research
Research center
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 4F16-4T86
- Email: pawg@itu.dk
Information Desk: 72185000
- 2021
- Published
Computing Educational Activities Involving People Rather Than Things Appeal More to Women (Recruitment Perspective)
Christensen, I. M., Høegh Marcher, M., Grabarczyk, P., Graversen, T. & Brabrand, C., 17 Aug 2021, Proceedings of the 17th ACM Conference on International Computing Education Research (ICER 2021). Association for Computing Machinery, p. 127–144Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Split-Screen: Videogame History through Local Multiplayer Design
Grabarczyk, P. & Karhulahti, V-M., 2021, In: Design Issues. 37, 2Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Three +1 Perspectives on Computational Thinking
Nicolajsen, S. M., Pischetola, M., Grabarczyk, P. & Brabrand, C., 2021, 21st Koli Calling International Conference on Computing Education Research (Koli Calling ’21): November 18–21, 2021, Joensuu, Finland. November 18–21, 2021, Joensuu, Finland: Association for Computing Machinery, p. 21-37Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Loot Boxes, Gambling-Like Mechanics in Video Games
Xiao, L. Y., Henderson, L. L., Nielsen, R. K. L., Grabarczyk, P., Newall, P. W. S. & Lee, N. (ed.), 2021, Encyclopedia of Computer Graphics and Games. SpringerResearch output: Conference Article in Proceeding or Book/Report chapter › Encyclopedia chapter › Research › peer-review
- 2020
- Published
An Introduction: The Architecture of Context and Context-Sensitivity
Grabarczyk, P. & Ciecierski, T., 2020, The Architecture of Context and Context-sensitivity: Perspectives from Philosophy, Linguistics and Logic. Springer, p. 1-14 (Studies in Linguistics and Philosophy).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
The past through stereoscopic lenses. Video games nostalgia in virtual reality
Grabarczyk, P., 2020, In: Przegląd Kulturoznawczy. 2, 44Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Virtually indie: On the characteristics of independent game
Grabarczyk, P., 2020, Independent Videogames: Cultures, Networks, Techniques And Politics. Ruffino, P. (ed.). RoutledgeResearch output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2019
- Published
Strategies for Unlocking Content in Nintendo Franchises
Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
Can memes explain comprehension?
Grabarczyk, P., 2019, In: AVANT. Trends in Interdisciplinary Studies. X, 3, 11 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Directival Theory of Meaning: From Syntax and Pragmatics to Narrow Linguistic Content
Grabarczyk, P., 2019, 1 ed. Springer. 238 p. (Synthese Library, Vol. 409).Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research › peer-review
ID: 81539228