ITU
Paolo Burelli

Paolo Burelli, Dr.

Assistant Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5C13

Phone: +45 7218 5168

Information Desk: 72185000

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  1. 2019
  2. Published

    Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games

    Kristensen, J. T. & Burelli, P., 30 Jul 2019, Proceedings of the IEEE Conference on Games. IEEE, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    General AI Game Commentary

    Nakashima, T., Gravina, D., Burelli, P. & Thawonmas, R., 27 Jun 2019, National Institute of Informatics.

    Research output: Book / Anthology / Report / Ph.D. thesisReportCommissioned

  4. Published

    Learning Abstract Forward Models

    Perez, D., Risi, S., Liapis, A., Preuss, M., Simon, L., Richoux, F., Burelli, P. & Nelson, M., 27 Jun 2019, National Institute of Informatics. 2 p.

    Research output: Book / Anthology / Report / Ph.D. thesisReportCommissioned

  5. Published

    Universal Player Models

    Burelli, P., Yannakakis, G., Kummer, L. & Kyung-Joong, K., 27 Jun 2019, National Institute of Informatics. 2 p.

    Research output: Book / Anthology / Report / Ph.D. thesisReportCommissioned

  6. Published

    Predicting Customer Lifetime Value in Free-to-Play Games

    Burelli, P., 18 Jun 2019, Data Analytics Applications in Gaming and Entertainment. CRC Press, (Data Analytics Applications).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  7. 2016
  8. Published

    Game Cinematography: from Camera Control to Player Emotions

    Burelli, P., 2016, Emotion in Games - Theory and Paxis. Springer, p. 181-195 (Socio-Affective Computing , Vol. 4).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    Storytelling in serious games

    Kampa, A., Haake, S. & Burelli, P., 2016, Entertainment Computing and Serious Games . Springer, p. 521-539 19 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 9970 LNCS).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  10. 2015
  11. Adapting virtual camera behaviour through player modelling

    Burelli, P. & Yannakakis, G. N., 11 Apr 2015, In : User Modeling and User-Adapted Interaction. p. 155-183 29 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  12. Published

    A benchmark for virtual camera control

    Burelli, P. & Yannakakis, G. N., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 455-467 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  13. Published

    Connecting the dots: Quantifying the narrative experience in interactive media

    Hannesson, H. J., Reimann-Anderse, T., Burelli, P. & Bruni, L. E., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 189-201 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  14. Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games

    Burelli, P., 2015, In : Eurographics Workshop on Intelligent Cinematography and Editing. p. 59-63 5 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  15. The Quality system - an attempt to increase cohesiveness between quest givers and quest types

    Buss, D. B., Eland, M. V., Lystlund, R. & Burelli, P., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 381-384 4 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  16. 2014
  17. Non-invasive player experience estimation from body motion and game context

    Burelli, P., Triantafyllidis, G. & Patras, I., 21 Oct 2014, In : IEEE Conference on Computatonal Intelligence and Games, CIG.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  18. Automatic camera control: A dynamic multi-objective perspective

    Burelli, P. & Preuss, M., 2014, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 361-373 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  19. 2013
  20. Haptic feedback for enhancing realism of walking simulations

    Turchet, L., Burelli, P. & Serafin, S., 2013, In : IEEE Transactions on Haptics. p. 35-45 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  21. Virtual Cinematography in Games : Investigating the Impact on Player Experience

    Burelli, P., 2013, In : International Conference On The Foundations Of Digital Games. p. 134-141 8 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  22. 2012
  23. Published

    Diversified virtual camera composition

    Preuss, M., Burelli, P. & Yannakakis, G. N., 2012, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 265-274 10 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  24. Published

    Interactive Virtual Cinematography

    Burelli, P., 2012, IT-Universitetet i København. 146 p. (ITU-DS; No. 82).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  25. Published

    Modelling Virtual Camera Behaviour Through Player Gaze

    Picardi, A., Burelli, P. & Yannakakis, G. N., 2012, In : Foundations of Digital Games Conference Proceedings. p. 107-114

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  26. 2011
  27. Published

    Towards Adaptive Virtual Camera Control In Computer Games

    Burelli, P. & Yannakakis, G. N., 2011, In : Lecture Notes in Computer Science. 6815, p. 25-36

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  28. 2010
  29. Published

    Global Search for Occlusion Minimization in Virtual Camera Control

    Burelli, P. & Yannakakis, G. N., Jul 2010, Proceedings of the 2010 IEEE World Congress on Computational Intelligence. Barcelona: IEEE Computer Society Press, p. 2718-2725

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  30. Published

    Combining local and global optimisation for virtual camera control

    Burelli, P. & Yannakakis, G. N., 2010, In : Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010. p. 403-410 8 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  31. Published

    Combining Local and Global Optimisation for Virtual Camera Control

    Burelli, P. & Yannakakis, G. N., 2010, Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games. IEEE Computer Society Press, p. 403-411

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  32. 2009
  33. Published

    CamOn: A Real-Time Autonomous Camera Control System

    Burelli, P. & Jhala, A. H., 2009, AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  34. Published

    Dynamic Artificial Potential Fields for Autonomous Camera Control

    Burelli, P. & Jhala, A. H., 2009, AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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