ITU
Paolo Burelli

Paolo Burelli, Dr.

Assistant Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5C13

Phone: +45 7218 5168

Information Desk: 72185000

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  1. 2015
  2. Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games

    Burelli, P., 2015, In : Eurographics Workshop on Intelligent Cinematography and Editing. p. 59-63 5 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  3. The Quality system - an attempt to increase cohesiveness between quest givers and quest types

    Buss, D. B., Eland, M. V., Lystlund, R. & Burelli, P., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 381-384 4 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  4. 2014
  5. Non-invasive player experience estimation from body motion and game context

    Burelli, P., Triantafyllidis, G. & Patras, I., 21 Oct 2014, In : IEEE Conference on Computatonal Intelligence and Games, CIG.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  6. Automatic camera control: A dynamic multi-objective perspective

    Burelli, P. & Preuss, M., 2014, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 361-373 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  7. 2013
  8. Haptic feedback for enhancing realism of walking simulations

    Turchet, L., Burelli, P. & Serafin, S., 2013, In : IEEE Transactions on Haptics. p. 35-45 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  9. Virtual Cinematography in Games : Investigating the Impact on Player Experience

    Burelli, P., 2013, In : International Conference On The Foundations Of Digital Games. p. 134-141 8 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  10. 2012
  11. Published

    Diversified virtual camera composition

    Preuss, M., Burelli, P. & Yannakakis, G. N., 2012, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 265-274 10 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  12. Published

    Interactive Virtual Cinematography

    Burelli, P., 2012, IT-Universitetet i København. 146 p. (ITU-DS; No. 82).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  13. Published

    Modelling Virtual Camera Behaviour Through Player Gaze

    Picardi, A., Burelli, P. & Yannakakis, G. N., 2012, In : Foundations of Digital Games Conference Proceedings. p. 107-114

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  14. 2011
  15. Published

    Towards Adaptive Virtual Camera Control In Computer Games

    Burelli, P. & Yannakakis, G. N., 2011, In : Lecture Notes in Computer Science. 6815, p. 25-36

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

ID: 276046