ITU
Paolo Burelli

Paolo Burelli, Dr.

Assistant Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5C13

Phone: +45 7218 5168

Information Desk: 72185000

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  1. Journal article › Research › Peer-reviewed
  2. Adapting virtual camera behaviour through player modelling

    Burelli, P. & Yannakakis, G. N., 11 Apr 2015, In : User Modeling and User-Adapted Interaction. p. 155-183 29 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Haptic feedback for enhancing realism of walking simulations

    Turchet, L., Burelli, P. & Serafin, S., 2013, In : IEEE Transactions on Haptics. p. 35-45 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Published

    Modelling Virtual Camera Behaviour Through Player Gaze

    Picardi, A., Burelli, P. & Yannakakis, G. N., 2012, In : Foundations of Digital Games Conference Proceedings. p. 107-114

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Conference article › Research › Peer-reviewed
  6. Published

    A benchmark for virtual camera control

    Burelli, P. & Yannakakis, G. N., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 455-467 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  7. Automatic camera control: A dynamic multi-objective perspective

    Burelli, P. & Preuss, M., 2014, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 361-373 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  8. Published

    Combining local and global optimisation for virtual camera control

    Burelli, P. & Yannakakis, G. N., 2010, In : Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010. p. 403-410 8 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  9. Published

    Connecting the dots: Quantifying the narrative experience in interactive media

    Hannesson, H. J., Reimann-Anderse, T., Burelli, P. & Bruni, L. E., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 189-201 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  10. Published

    Diversified virtual camera composition

    Preuss, M., Burelli, P. & Yannakakis, G. N., 2012, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 265-274 10 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  11. Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games

    Burelli, P., 2015, In : Eurographics Workshop on Intelligent Cinematography and Editing. p. 59-63 5 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  12. Non-invasive player experience estimation from body motion and game context

    Burelli, P., Triantafyllidis, G. & Patras, I., 21 Oct 2014, In : IEEE Conference on Computatonal Intelligence and Games, CIG.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

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