ITU
Paolo Burelli

Paolo Burelli, Dr.

Assistant Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5C13

Phone: +45 7218 5168

Information Desk: 72185000

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  1. Published

    A benchmark for virtual camera control

    Burelli, P. & Yannakakis, G. N., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 455-467 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  2. Adapting virtual camera behaviour through player modelling

    Burelli, P. & Yannakakis, G. N., 11 Apr 2015, In : User Modeling and User-Adapted Interaction. p. 155-183 29 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Automatic camera control: A dynamic multi-objective perspective

    Burelli, P. & Preuss, M., 2014, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 361-373 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  4. Published

    CamOn: A Real-Time Autonomous Camera Control System

    Burelli, P. & Jhala, A. H., 2009, AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  5. Published

    Combining local and global optimisation for virtual camera control

    Burelli, P. & Yannakakis, G. N., 2010, In : Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010. p. 403-410 8 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  6. Published

    Combining Local and Global Optimisation for Virtual Camera Control

    Burelli, P. & Yannakakis, G. N., 2010, Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games. IEEE Computer Society Press, p. 403-411

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. Published

    Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games

    Kristensen, J. T. & Burelli, P., 30 Jul 2019, Proceedings of the IEEE Conference on Games. IEEE, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  8. Published

    Connecting the dots: Quantifying the narrative experience in interactive media

    Hannesson, H. J., Reimann-Anderse, T., Burelli, P. & Bruni, L. E., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 189-201 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  9. Published

    Diversified virtual camera composition

    Preuss, M., Burelli, P. & Yannakakis, G. N., 2012, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 265-274 10 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  10. Published

    Dynamic Artificial Potential Fields for Autonomous Camera Control

    Burelli, P. & Jhala, A. H., 2009, AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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