ITU
Paolo Burelli

Paolo Burelli, Dr.

Assistant Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5C13

Phone: +45 7218 5168

Information Desk: 72185000

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  1. 2019
  2. Published

    Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games

    Kristensen, J. T. & Burelli, P., 30 Jul 2019, Proceedings of the IEEE Conference on Games. IEEE, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Predicting Customer Lifetime Value in Free-to-Play Games

    Burelli, P., 18 Jun 2019, Data Analytics Applications in Gaming and Entertainment. CRC Press, (Data Analytics Applications).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  4. Published

    Learning Abstract Forward Models

    Perez, D., Risi, S., Liapis, A., Preuss, M., Simon, L., Richoux, F., Burelli, P. & Nelson, M., 27 Jun 2019, National Institute of Informatics. 2 p.

    Research output: Book / Anthology / Report / Ph.D. thesisReportCommissioned

  5. Published

    General AI Game Commentary

    Nakashima, T., Gravina, D., Burelli, P. & Thawonmas, R., 27 Jun 2019, National Institute of Informatics.

    Research output: Book / Anthology / Report / Ph.D. thesisReportCommissioned

  6. Published

    Universal Player Models

    Burelli, P., Yannakakis, G., Kummer, L. & Kyung-Joong, K., 27 Jun 2019, National Institute of Informatics. 2 p.

    Research output: Book / Anthology / Report / Ph.D. thesisReportCommissioned

  7. 2016
  8. Published

    Storytelling in serious games

    Kampa, A., Haake, S. & Burelli, P., 2016, Entertainment Computing and Serious Games . Springer, p. 521-539 19 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 9970 LNCS).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    Game Cinematography: from Camera Control to Player Emotions

    Burelli, P., 2016, Emotion in Games - Theory and Paxis. Springer, p. 181-195 (Socio-Affective Computing , Vol. 4).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  10. 2015
  11. Published

    Connecting the dots: Quantifying the narrative experience in interactive media

    Hannesson, H. J., Reimann-Anderse, T., Burelli, P. & Bruni, L. E., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 189-201 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  12. The Quality system - an attempt to increase cohesiveness between quest givers and quest types

    Buss, D. B., Eland, M. V., Lystlund, R. & Burelli, P., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 381-384 4 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  13. Published

    A benchmark for virtual camera control

    Burelli, P. & Yannakakis, G. N., 2015, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 455-467 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

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