
Paolo Burelli, Dr.
Associate Professor
- Creative AI Lab
Research Group
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F18-2T44
- Email: pabu@itu.dk
Information Desk: 72185000
- 2020
- Published
Applying subspace clustering to semi-automate Cooperian persona development based on interview data
Korsgaard, D. M., Bjørner, T., Sørensen, P. S. & Burelli, P., 6 Jan 2020, In: User Modeling and User-Adapted Interaction. p. 1-45Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning
Kristensen, J. T., Valdivia, A. & Burelli, P., 2020, 2020 IEEE Conference on Games (CoG). IEEEResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks
Hald, A., Stuckermann Hansen, J., Kristensen, J. T. & Burelli, P., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, 99Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games
Kristensen, J. T. & Burelli, P., 2020, Proceedings of the International Conference on the Foundations of Digital Games. Association for Computing MachineryResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- 2019
- Published
Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games
Kristensen, J. T. & Burelli, P., 30 Jul 2019, Proceedings of the IEEE Conference on Games. IEEE, 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
General AI Game Commentary
Nakashima, T., Gravina, D., Burelli, P. & Thawonmas, R., 27 Jun 2019, National Institute of Informatics.Research output: Book / Anthology / Report / Ph.D. thesis › Report › Commissioned
- Published
Learning Abstract Forward Models
Perez, D., Risi, S., Liapis, A., Preuss, M., Simon, L., Richoux, F., Burelli, P. & Nelson, M., 27 Jun 2019, National Institute of Informatics. 2 p.Research output: Book / Anthology / Report / Ph.D. thesis › Report › Commissioned
- Published
Universal Player Models
Burelli, P., Yannakakis, G., Kummer, L. & Kyung-Joong, K., 27 Jun 2019, National Institute of Informatics. 2 p.Research output: Book / Anthology / Report / Ph.D. thesis › Report › Commissioned
- Published
Predicting Customer Lifetime Value in Free-to-Play Games
Burelli, P., 18 Jun 2019, Data Analytics Applications in Gaming and Entertainment. CRC Press, (Data Analytics Applications).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2016
- Published
Game Cinematography: from Camera Control to Player Emotions
Burelli, P., 2016, Emotion in Games - Theory and Paxis. Springer, p. 181-195 (Socio-Affective Computing , Vol. 4).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
ID: 276046