ITU
Niels Orsleff Justesen

Niels Orsleff Justesen

PhD fellow

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

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  1. 2019
  2. Published

    Algorithms for Adaptive Game-playing Agents

    Justesen, N. O., 2019, IT-Universitetet i København. 258 p.

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  3. Published

    Blood bowl: A new board game challenge and competition for AI

    Justesen, N., Uth, L. M., Jakobsen, C., Moore, P. D., Togelius, J. & Risi, S., 2019, 2019 IEEE Conference on Games (CoG). IEEE, p. 1-8 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. Published

    Deep learning for video game playing

    Justesen, N., Bontrager, P., Togelius, J. & Risi, S., 2019, In : IEEE Transactions on Games.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    MAP-Elites for noisy domains by adaptive sampling

    Justesen, N., Risi, S. & Mouret, J-B., 2019, Proceedings of the Genetic and Evolutionary Computation Conference Companion: GECCO '19. Association for Computing Machinery, p. 121-122 2 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. Published

    When Are We Done with Games?

    Justesen, N. O., Debus, M. S. & Risi, S., 2019, IEEE Conference on Games. IEEE

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. 2018
  8. Published

    Automated Curriculum Learning by Rewarding Temporally Rare Events

    Justesen, N. & Risi, S., 2018, 2018 IEEE Conference on Computational Intelligence and Games. IEEE, p. 293-300 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    Blood Bowl: The Next Board Game Challenge for AI

    Justesen, N., Risi, S. & Togelius, J., 2018, Blood Bowl: The Next Board Game Challenge for AI. Association for Computing Machinery, 2 p.

    Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearchpeer-review

  10. Published

    Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation

    Justesen, N., Torrado, R. R., Bontrager, P., Khalifa, A., Togelius, J. & Risi, S., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  11. 2017
  12. Published

    Continual Online Evolutionary Planning for In-Game Build Order Adaptation in StarCraft

    Justesen, N. O. & Risi, S., 16 Jul 2017, GECCO ’17 Proceedings of the Genetic and Evolutionary Computation Conference. Association for Computing Machinery, p. 187-194

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  13. Published

    Learning macromanagement in starcraft from replays using deep learning

    Justesen, N. & Risi, S., 2017, Computational Intelligence and Games (CIG), 2017 IEEE Conference on. IEEE, p. 162-169 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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