ITU
Miguel Angel Sicart

Miguel Angel Sicart

Associate Professor, Head of Section, Head of Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T09

Phone: +45 72185031

Information Desk: 72185000

Research Group Coordinator

Center for Computer Games Research

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  1. Journal article
  2. Published

    Play and the City

    Sicart, M. A., 2016, In: Navigationen. Zeitschrift für Medien- und Kulturwissenschaften. p. 25-40 15 p.

    Research output: Journal Article or Conference Article in JournalJournal articleCommissionedpeer-review

  3. Published

    Play in the Information Age

    Sicart, M. A., 8 May 2018, In: Philosophy & Technology . p. 1-18 17 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Published

    Playful Capitalism, or Play as an Instrument of Capital

    Sicart, M. A., 2021, In: Contracampo. 40, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    Playing software: the role of the ludic in the software society

    Sicart, M. A., 2020, In: Information, Communication & Society.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  6. Published

    Playthings

    Sicart, M. A., 2021, In: Games and Culture: A Journal of Interactive Media. 17, 1

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  7. Published

    Quixotean Play in the Age of Computation

    Sicart, M. A., 2018, In: American Journal of Play. 10, 3

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  8. Published

    Reality has always been augmented: Play and the promises of Pokémon GO

    Sicart, M. A., 2016, In: Mobile Media & Communication. 5, 1, p. 30-33

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  9. Published

    Against Procedurality

    Sicart (Vila), M. A., 2011, In: Game Studies. 11, 3

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. Published

    Beyond Choices: A Typology of Ethical Computer Game Designs

    Sicart (Vila), M. A., 2009, In: International Journal of Gaming and Computer-Mediated Simulations. 1, 3, p. 113 12 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  11. Published

    Defining Game Mechanics

    Sicart (Vila), M. A., 2008, In: Game Studies. 8, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  12. Published

    Mundos y sistemas: Entendiendo el diseño de la gameplay ética

    Sicart (Vila), M. A., 2010, In: Revista Comunicación. 1, 7, p. 45-61

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  13. Published

    The Banality of Simulated Evil: Designing Ethical Gameplay

    Sicart (Vila), M. A., 2009, In: Ethics and Information Technology. 11, 3, p. 191-202 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  14. Published

    Wicked Games: Designing Moral Dilemmas in Computer Games

    Sicart (Vila), M. A., 2014, In: Design Issues. 29, 3, p. 28-37 9 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  15. Published

    Game, Player, Ethics: A Virtue Ethics Approach to Computer Games

    Vila, M. A. S., 2005, In: International Review of Information Ethics (IRIE).

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  16. Conference article
  17. Published

    How I learned to love the Bomb: Defcon and the Ethics of Computer Games

    Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 1-10

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  18. Published

    Newsgames: Theory and Design

    Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 27-33

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  19. Book
  20. Published

    Beyond Choices: The Design of Ethical Gameplay

    Sicart (Vila), M. A., Aug 2013, MIT Press.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  21. Published

    Play Matters

    Sicart (Vila), M. A., 2014, MIT Press. 176 p. (Playful Thinking).

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  22. Published

    The Ethics of Computer Games

    Sicart (Vila), M. A., 2009, Cambridge: MIT Press. 264 p.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearch

  23. Book chapter
  24. Published

    Mechanics

    Sicart, M. A., 2016, Debugging Game History: A Critical Lexicon.. Lowood, H. & Guins, R. (eds.). Cambridge: MIT Press, p. 297-304 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  25. Published

    Papers, Please: Ethics

    Sicart, M. A., 2019, How To Play Videogames. Huntemann, N. & Payne, M. T. (eds.). New York University Press, p. 149-156

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  26. Published

    Playing An Automated World

    Sicart, M. A., 2021, Persuasive Games in Context. De La Hera, T., Jansz, J., Raessens, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-57 16 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  27. Published

    Playing Automated Futures

    Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  28. Published

    Playing Computers

    Sicart, M. A., 2018, Game Mechanics: A Letter to the Reader. Suter, B., Kocher, M. & Bauer, R. (eds.). Transcript Verlag, p. 47-65 18 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  29. Published

    Playing with Ethics

    Sicart, M. A., 2018, Routledge Handbook of Interdisciplinary Research Methods. Lury, C., Fensham, R., Heller-Nicholas, A., Lammes, S., Lammes, A., Michael, M. & Uprichard, E. (eds.). Routledge, p. 183-186 3 p. 7

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

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