ITU
Miguel Angel Sicart

Miguel Angel Sicart

Associate Professor, Head of Section, Head of Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T09

Phone: +45 72185031

Information Desk: 72185000

Research Group Coordinator

Center for Computer Games Research

View graph of relations

  1. 2014
  2. Published

    Wicked Games: Designing Moral Dilemmas in Computer Games

    Sicart (Vila), M. A., 2014, In: Design Issues. 29, 3, p. 28-37 9 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. 2013
  4. Published

    Beyond Choices: The Design of Ethical Gameplay

    Sicart (Vila), M. A., Aug 2013, MIT Press.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  5. Published

    A Tale of Two Games: Football and FIFA 12

    Sicart (Vila), M. A., 18 Jul 2013, The Sports Videogames. Consalvo, M., Mitgutsch, K. & Stein, A. (eds.). 1 ed. Routledge, p. 32-49

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  6. 2012
  7. Published

    Digital Games as Ethical Technologies

    Sicart (Vila), M. A., 2012, The Philosophy of Computer Games. Springer, p. 101-124 (Philosophy of Engineering and Technology; No. 2, Vol. 7).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  8. 2011
  9. Published

    Against Procedurality

    Sicart (Vila), M. A., 2011, In: Game Studies. 11, 3

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. 2010
  11. Published

    Now It's Personal: On Abusive Game Design

    Wilson, D. & Sicart (Vila), M. A., May 2010, Future Play Conference Proceedings. Association for Computing Machinery, p. 64 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  12. Published

    Mundos y sistemas: Entendiendo el diseño de la gameplay ética

    Sicart (Vila), M. A., 2010, In: Revista Comunicación. 1, 7, p. 45-61

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  13. Published

    This War is a Lie: Ethical Implications of Massively Multiplayer Online Game Design

    Sicart (Vila), M. A., 2010, Emerging Ethical Issues of Life in Virtual Worlds. Information Age Publishing, p. 177-196

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  14. Published

    Values Between Systems: Designing Ethical Gameplay

    Sicart (Vila), M. A., 2010, Ethics and Game Design: Teaching Values Through Play. IGI global, p. 1-15

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  15. 2009
  16. Published

    A Flourishing Revolt

    Sicart (Vila), M. A., 2009, World of Warcraft and Philosophy: Wrath of the Philosopher King. Cuddy, L. & Nordlinger, J. (eds.). Chicago: Open Court Publishing Company, p. 95-106 11 p. (Popular Culture and Philosophy).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

ID: 263436